Sensors: Linear or Logarithmic

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Roger Wilco Jr
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Sensors: Linear or Logarithmic

Postby Roger Wilco Jr » Mon Jul 27, 2015 5:07 pm

So this has been bugging me a while. I can't find any situation where changing the sensors form linear to logarithmic and back makes any noticeable change. I thought it may have something to do with other problems, like not remembering orbit line settings (which I also had), but deleting the player folder didn't help. So is this supposed to be an actual working feature, and if so, please describe how I can see the effect?

What I'd really like to see is an option to allow the planets to scroll off the edge when you zoom in.

Thanks.
It's time to give this another go.

M. Kowalsky
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Re: Sensors: Linear or Logarithmic

Postby M. Kowalsky » Mon Jul 27, 2015 5:33 pm

Always wondered about this myself.
I understand what a log is, but fail to see any difference between the two settings and therefore any reason why one would choose one over the other, or why they even offered the option at all.
I'd be happy to be shown the error of my ways though
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Walter
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Re: Sensors: Linear or Logarithmic

Postby Walter » Mon Jul 27, 2015 6:04 pm

Especially as the scale continuously changes to accommodate something-or-other.
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Re: Sensors: Linear or Logarithmic

Postby smartroad » Mon Jul 27, 2015 9:18 pm

Walter wrote:Especially as the scale continuously changes to accommodate something-or-other.


This.

I have collided with ships in space stations because I thought they were farther away then they were.
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Re: Sensors: Linear or Logarithmic

Postby Jeffers2112 » Mon Jul 27, 2015 11:23 pm

It doesn't seem to matter what they're set too, they still behave rather strangely....
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Roger Wilco Jr
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Re: Sensors: Linear or Logarithmic

Postby Roger Wilco Jr » Wed Jul 29, 2015 1:31 am

I did some testing in local space and found that asteroids showed up earlier with the sensors set to logarithmic. That might be enough to save you from a collision in a blacked out asteroid field. Other than that, I didn't really notice any other differences.
It's time to give this another go.


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