Xebeth wrote:uvelius wrote:...One question to be clear: To takle missions BOTH for Mobius and for Empire factions at the station shouldn't be denied, or do you think it is?
Taking non-Order of Mobius missions in Azrael will increase the influence of that faction, and therefore decrease the influence of the order. It is therefore kindly requested that only Order of Mobius missions are run whilst in the Azrael system.
DISCLAIMER first:
I've been almost 6weeks(!) out of game, as had to sort/pack/move/new-house-hunt etc..
I'm just doing a "quick reply", and have not yet read the other 5 pages of exchanges listed available...
So apols if anyone else has already expressed / explored any of the following thoughts /ideas...
@Xebeth --
Please may we clarify re "
taking" non-OoM missions, vs "(successfully)
completing" non-OoM missions..
I don't think Influence happens at the "accept mission" stage, but rather when completed (positive) or failed/aborted (negative)...
That is to say... I **believe** (
and someone DO correct me if I'm wrong!) that, if you TAKE an opposing faction's mission, and then FAIL or ABORT it,
it contributes NEGATIVELY to that Faction.
(An implicit "boost" to Mobius [and any other opposed faction, eg in state of WAR]..)
So... if i am correct in my thinking, more specifically, Mobius members should be encouraged to:
1) PREFERABLY "only" take Order of Mobius (OoM) missions
IN/from AZRAEL;
2) Preferably
SUCCEED all OoM missions taken;
3) If for any reason e.g. time running out etc, a OoM mission looks like it might "fail", to
NEVER ABORT any OoM mission (Negative Influence effect!)
... and it
may be worth it (not for credits, sadly, but at least to prevent negative influence) to go through the motions to "complete" the mission anyway, that is, eg land at final destination..
** If having trouble with many missions, and NOT ABORTING, you might "accumulate" old "failed" missions on the list; keep in mind these will "disappear" the next time you "die". So if it's really an annoyance, buy a Sidey, unequip (sell off, or down-rate) everything, go outside the no-fire zone, and self-destruct [Functions menu, right side]. Rebuy is cheap as chips, STORE your SuiSidey; mission list will reset, swap back into your "regular" ship.
Only a small inconvenience, self-destructing.
4)
Selectively Accept opposing-faction missions:
..a) Timed missions can be left to "time-out", to fail -- during this time, if you're lucky, another faction ship may contact you with an alternate offer; if you're REALLY lucky, the alt.faction might be an NPC MOBIUS ship - take this offer! -- or abort anytime.
..b) Transport missions -- sell on the Black Market, so you still get something, but "take away" from the opposing faction; or eject anytime.
..c) Assassinations -- can just ignore the target until time runs out; abort anytime.
.. . . . basically, "accept" an opposing (non-OoM) mission, and "fail" / "abort" it. Causes NEGATIVE Influence for mission-giver's Faction.
(Though, as I understand it, NOT AS MUCH negative influence on failing, as positive influence on success; so Influence effects are still "FASTER" if you "ONLY" DO OoM Missions taken in Azrael.)
Such might also garner you the occasional inconvenience of being attacked by that faction's ships.
(Let them fire first, to get a bounty.)
Your thoughts on these?
Kind Regards,
Cmdr .A. ONYX