Alliance Response Force - Callsign "Jaegers"

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InoiTroriak
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Re: Alliance Response Force - Callsign "Jaegers"

Postby InoiTroriak » Sat Mar 14, 2015 4:03 pm

Roger Wilco Jr wrote:The situation in Naitis has changed quickly. The Purple Boys are on the run. Purple Boys - what a stupid name. They deserve to die just for calling themselves that. :lol:

I went in again this morning for a few hours and didn't see a soul. I ran several missions and did some successful bounty hunting. I even got to kill many Purple Boys, picking them off 1 at a time, but eventually they would gang up and run me off.

Experimenting with wings and voice comms was fun. But with only 2, is could still get pretty hairy pretty fast. Antmax was firing on a Purple Boy and another started attacking him from behind. I peeled that guy off, and while I was taking care of him, several more Purple Boys showed up and started attacking. Before I knew it my shields were down and I was taking damage. So when it's 2 against 10 or 12 you can still get your butt kicked. If we had 4 in the wing, it should go a lot better. I also ran a trade mission to the nearby platform and got a trade dividend for my own trade (unless Antmax did a trade I wasn't aware of).

I've set up team speak, but I think voice comms is the way to go for wings, unless, as Antmax said, we are going to fly more than one wing into combat. Of course, I've never seen more than 2 other commanders. :roll: Anyway, voice comms sound cool with the light sound effects, and there are graphics to display when a wingman is speaking, which will help identify who is speaking. So if someone calls for help, you can instantly see who it was and target them (and their target). Also, being in-game, they are easy. That's just my 2-cents.


Wings are still in group play right?
Sry guys been of for some days working and getting my car rdy for summer... back again :)
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Re: Alliance Response Force - Callsign "Jaegers"

Postby Antmax » Sun Mar 15, 2015 4:08 am

Yeah you can use Wings in any multiplayer environment including Groups.

We had a 3 player Wings session this afternoon. Was a little tricky since it was Hengists first time and we could not figure out how to set up beacons. Not to mention the possibility of a bug. 4/5 times two of us got simultaneously interdicted. Which made staying together in a cohesive group quite difficult.

Also when tethered it's hard to know what speed to travel at since all those tethered get no time to destination indicators. RES with the rings can be quite tricky because of it. Hard to travel at a uniform speed and guage whats going on. Unless I'm missing something of course.

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Re: Alliance Response Force - Callsign "Jaegers"

Postby Antmax » Sun Mar 15, 2015 4:50 am

RE: WINGS BEACON

Looks like they only work in normal space. Like when we get interdicted. Putting out the beacon in normal space gives all your wingmates a signal target on their Navigation list. Doesn't work in supercruise.

It's to call for help when your in trouble and your buddies may not be in the vicinity.

I thought you could use it anywhere but it kind of makes sense. You can see each other in system during supercruise without a beacon. Will have to try it again next time.

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Re: Alliance Response Force - Callsign "Jaegers"

Postby Roger Wilco Jr » Sun Mar 15, 2015 4:58 am

Yeah, it was a bit frustrating because it's new, we don't know what we're doing yet, and it does seem to be bugged.

Regarding wing beacons, I read contradictory things in the updated manual. One place it says that you can enable/disable the wing beacon under options in the comms panel. In another place it says to use the functions panel. Maybe you have to use both, by setting it to wing in the function panel and then enable it in the comms panel. :P

***
edit - just read Antmax's beacon reply above. Yeah, since you can see each other in SC already, it's for letting someone in SC to see you when you are in local space. That's good if a wingmate is coming from another system, but we should stay together as a wing w/o getting separated almost every time we exit SC.
***

Then there was the problem with the nav lock not working and all the interdictions. I got interdicted more times in 2 hours than in the last 2 days. I think only 2 times we all came out together. Almost every time I selected a USS or something, a few seconds before dropping out of SC either I or one of the others would get interdicted and we'd end up in different places.

Maybe we weren't using nav lock correctly. Maybe everybody needs to nav lock everybody else, so everybody follows everybody else if they enter or leave SC or get interdicted. I'm not sure if that would solve the problem of simultaneous interdictions. I have no idea why nav lock to all members of the wing is not automatic - it seems like that's the whole point of having a wing, is to go place and fight/trade together. Then the last line in the manual says that if you get interdicted that the nav lock will automatically disengage and it will need to be reengaged. That sure sounds like a stupid feature. I don't remember experiencing this last time, but Antmax or Hengest will need to comment about their experiences.

I've also read that you can't form a working 4-man wing. Still, overall it is pretty fun. I'm sure it will only get better. It would also be good to work out some tactics so the wings will be more efficient. For example, since all the information is instantly shared, only one person should perform a kill warrant scan while the other pilots are taking down his shields and hull - just make sure not to kill him until the scan is complete, and let the scanner get in a shot first. Also, the pilot getting interdicted probably needs to take evasive maneuvers, so one of the other members can start the scan - just call it over the comms. Anyway, things like that.
Last edited by Roger Wilco Jr on Sun Mar 15, 2015 5:13 am, edited 1 time in total.
It's time to give this another go.

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Re: Alliance Response Force - Callsign "Jaegers"

Postby Roger Wilco Jr » Sun Mar 15, 2015 5:12 am

Antmax wrote:Also when tethered it's hard to know what speed to travel at since all those tethered get no time to destination indicators. RES with the rings can be quite tricky because of it. Hard to travel at a uniform speed and guage whats going on. Unless I'm missing something of course.

I don't remember having much of a problem following you the other night. After I figured out I needed to stay close, it was easy. Also, the nav lock marks on the wing icon is cyan if you are close enough and turns red when you fall behind. As for RES rings, the leader should drop down from above and not fly parallel with the rings. This should avoid dropping out too early. If you are following, make sure to stay a little above the leader.

Btw, I think as long as the nav lock marks are blue, you can be behind the leader, or in front of him, or to the sides, or above, or below and you will still drop out. Just don't get between the leader and anything that can mass lock you and I don't think there should be a problem. I'm pulling that all out of my ass, but I think it makes sense. Anyway, this just needs a little more experimenting to figure out.

Another thing is that if are all nav locked to each other, then we can all be leaders. Whoever sees something worth investigating can call it and the others can follow him out of SC (fingers crossed). Having a "wing leader" for navigating system jumps or when doing missions may call for another tactic.
It's time to give this another go.

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Re: Alliance Response Force - Callsign "Jaegers"

Postby InoiTroriak » Sun Mar 15, 2015 8:55 am

It seems they forgot to put a super cruise to wingman feature in it. It good so how you find your body's is it possible to put way point to wingman in map maybe? I mean does it show in map what system your body's are in?
I think they new update they really improved the map lol missions ect no need to fiddle here and there to go back lol. NB permit so close now I can allmost touch it :) but I feel bad like letting everybody down while I work on my car. I just need get it rdy last details today and I'm all done with it guys. Sorry mates I know you all understand...

Catch you on the flip-side
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Re: Alliance Response Force - Callsign "Jaegers"

Postby Roger Wilco Jr » Sun Mar 15, 2015 1:32 pm

InoiTroriak wrote:It seems they forgot to put a super cruise to wingman feature in it. It good so how you find your body's is it possible to put way point to wingman in map maybe? I mean does it show in map what system your body's are in?
I think they new update they really improved the map lol missions ect no need to fiddle here and there to go back lol. NB permit so close now I can allmost touch it :) but I feel bad like letting everybody down while I work on my car. I just need get it rdy last details today and I'm all done with it guys. Sorry mates I know you all understand...

Catch you on the flip-side

You can see friends on the galactic map (for me, it takes 5-10 minutes after logging in before they show up). If they are in your wing, but in a different system, you can see that system in the wing interface. If the wing is in local space (not supercruise) and the wingman jumps into the system in SC, he won't be able to see the wing. If somebody turns on a wing beacon, he should be able to target in on the contacts tab on the target panel (not the navigation tab). Then he can SC over and drop into the fun. Now, go get your permit, cadet. :)
It's time to give this another go.

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Re: Alliance Response Force - Callsign "Jaegers"

Postby Antmax » Sun Mar 15, 2015 5:21 pm

Looks like the Purple boys are practically wiped out with no influence whatsoever. Was interdicted by mostly sidewinders and eagles on their side and make short work of them with my new loadout.

They seem to be getting desperate since those eagles and sideys that inerdict me are mostly clean after a scan. Made me feel bad when I killed the one in the interdiction that didn't attack.

Vulture is working out much better with the new setup.

Now I have an interesting dilemma. Didn't think I'd give up my Asp any time soon. But I'm actually making good money bounty hunting and selling scooped up stuff from signal sources on the blackmarket. Some of those things are worth 6000 per tonn so even with 16t cargo bay. Between that, missions and trading I can make enough that I don't need the asps big holds. Only missing the jump ranges should I need to travel.

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Re: Alliance Response Force - Callsign "Jaegers"

Postby Roger Wilco Jr » Sun Mar 15, 2015 6:48 pm

Antmax wrote:Now I have an interesting dilemma. Didn't think I'd give up my Asp any time soon. But I'm actually making good money bounty hunting and selling scooped up stuff from signal sources on the blackmarket. Some of those things are worth 6000 per tonn so even with 16t cargo bay. Between that, missions and trading I can make enough that I don't need the asps big holds. Only missing the jump ranges should I need to travel.

If you ever plan on exploring, then you will want to use the Asp. Either keep it, or take the 660K hit and buy it again later. Also, if you ever need to make credits faster, the Asp does make a decent trader and is pretty good at defending itself if interdicted. I parked mine and just bought a Type 9 for some real trading.
It's time to give this another go.

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Re: Alliance Response Force - Callsign "Jaegers"

Postby InoiTroriak » Sun Mar 15, 2015 7:32 pm

Roger Wilco Jr wrote:
InoiTroriak wrote:It seems they forgot to put a super cruise to wingman feature in it. It good so how you find your body's is it possible to put way point to wingman in map maybe? I mean does it show in map what system your body's are in?
I think they new update they really improved the map lol missions ect no need to fiddle here and there to go back lol. NB permit so close now I can allmost touch it :) but I feel bad like letting everybody down while I work on my car. I just need get it rdy last details today and I'm all done with it guys. Sorry mates I know you all understand...

Catch you on the flip-side

You can see friends on the galactic map (for me, it takes 5-10 minutes after logging in before they show up). If they are in your wing, but in a different system, you can see that system in the wing interface. If the wing is in local space (not supercruise) and the wingman jumps into the system in SC, he won't be able to see the wing. If somebody turns on a wing beacon, he should be able to target in on the contacts tab on the target panel (not the navigation tab). Then he can SC over and drop into the fun. Now, go get your permit, cadet. :)


thanks bro, yes I can even see where you all are despite im not in the wing nice,, guess must be the group thingy, anyway thanks mate and hey if Anyone know where close to 78 ursae majoris to buy slaves, keep getting these slaves pickup mission lol, forgot where I picked them up yesterday (what can you learn from that, take a got damn note moron :) )
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