Greetings Commander dapprman -o7-Myself and few other Commanders -
Commander MOON_WATCHER
Commander Insane McManiac
Commander Logic_Me
Commander Condor77
We got to Colonia Saturday *very early* morning ( ED TIME ) and we are in the area untill atleast Thursday ( 3307.04.08 ) we plan doing a Commanders Meet * Stream on Wednesday as well - so if you want to meet up with fellow Commander - please add me ZETERON and or Logic_Me to your in-game friends list.dapprman wrote:Re-awakening this thread.
I'm trying to set up a Krait 2 on a budget for while in Colonia. This is my present setup, which is a combination of a work in progress and keeping things cheapish
https://s.orbis.zone/8iK2On EdsyNote the beams are engineered to allow me to pin the blue print from Mel Brandon, I'm not looking to engineer anything else at present (except maybe the multi canons). Also the empty slot is a size 3, not a size 1. Oh and I can manually dock but I'm lazy so the computer stays
Thoughts for tweaks/changes/additions ?
PS a slightly used Hutton Orbital mug for anyone who can work out the source of the ship name (which is a combination of names) - it's partly relevant and probably only guessable to Brits between ~45 and 65.
Interesting build, as far as "Ashcroft & Cant" I might be showing my age here, I want to say Playschool
In regards to the Krait Mk2 there are MANY ways to make an omlette, but the best way is one that engages your playstyle -
Given the Parameters ( e.g. Cheap, Low engineering ) I came up with this - my play-style is best described as part - brawler / vanguard - my style of engagementn is efectively about 0.5 km - to - 1.5 km from the target
https://s.orbis.zone/dv51Weapon Systems - all Engineered to Grade 3[ HP 1 ] - ( Gimbled ) Beam Laser ( Efficient + Thermal Vent )
[ HP 2 ] - ( Gimbled ) Multi-Cannon ( Overcharged + Auto Loader )
[ HP 3 ] - ( Gimbled ) Multi-Cannon ( Overcharged + Corrosive Shell )
[ HP 4 ] - ( Gimbled ) Beam Laser ( Efficient + Thermal Vent )
[ HP 5 ] - ( Gimbled ) Beam Laser ( Efficient + Thermal Vent )
Dropped the Class 7B Power Plant and Installed a Class 6A Power Plant with Grade 3 Overcharged and Monstered
*[a]Engineered the 7A Power Distributor for Grade 3 Weapon Focused + Super Capacitors
Engineered the 6B Thrusters to Grade 3 ( Dirty Drive Tuning + Drag Drives )
Egnineered the Life Support and Sensors to Grade 3 ( Lightweight )
Engineered the 1A Light Alloys "Bulkheads" to Grade 3 ( Heavy Duty + Deep Plating )
*[a] The 6A power plant is more Heat Effcient than the 7D and provides a little more power, it also a lot less mass than the 7B and about a million space bucks cheaper too.
Optional Internals ( All Engineered to Grade 3 )3x Hull Modules ( Heavy Duty + Deep plating )
*[b]1x 3B Shield ( Reinforced + Hi-Cap )
*[c]2x 0A Shield Booster ( Heavy Duty + Super Capacitors )
*[c]1x 0A Shield Booster ( Restiance Augmented + Thermo Block )
*[c]1x Kill Warrant Scanner ( Long Range )
*[d]*[b] So she can take a hit or two past her shields to Fnish off a fight
*[c] an old wise commander once said to me "You need more than a blue light to protecting you in a HazRes site"
*[d] Money is money, and theres no better money than
free money
Alternate Weapons Load-OutYou could forgo the Beam Lasers and go for a complete DAKKA build with all Multi-Cannons as such
Weapon Systems - all Engineered to Grade 3[ HP 1 ] - ( Gimbled ) Beam Laser Multi-Cannon ( Overcharged + Auto Loader )
[ HP 2 ] - ( Gimbled ) Multi-Cannon ( Overcharged + Incendary Rounds )
[ HP 3 ] - ( Gimbled ) Multi-Cannon ( Overcharged + Incendary Rounds )
[ HP 4 ] - ( Gimbled ) Multi-Cannon ( Overcharged + Auto Loader )
[ HP 5 ] - ( Gimbled ) Multi-Cannon ( High Capacity + Corrosive Shell )
Using a Split-Fire Approach with the Incendary Round multi-cannons bounded on one trigger fire group ( with the KWS ) and the other group with the Auto-loader / corrosive shell augmented Multi-Cannons -
This is an effectively Power-Cheap and you could run 4 pips to sheilds and with 2 pips to weapons - it would be unlikely to run the capacitor Dry - even with all the Dakka firing. Also the "Damage Fall Off" doesn't start until 1.6km ( the Beams are 600m ) - only thing is the lead to target and the round-travel time will effect the number of hits.
Sadly the down side is that your Theater Operation Time will be limmited due to Ammo, sure you can synth the stuff, but more often than not you will want to grab some at a star port - as such you will be limited to about 10-15 Targets in a HazRes site
So in short - what combat style do you resonate with? find a build that you can "get with" and try it out - but never fly without rebuy
Hope to see you out here in the Black Commander -o7-