Postby CMDR Dragonporn » Sun Feb 24, 2019 9:30 pm
As I said already, I like exterior view of Python, as well as Fed Corvette for that matter. But interior and overall feel of the ship is too generic for me. This is quite sad that there's literally no alternative to that ship, it's just so good, there's no point in trying to get something else for Multipurpose. It can do almost anything, and do it very well.
Really not sure about another defensive module, like you mean HRP? Guess it comes down to playstyle. I usually don't let my shields collapse, and if I do, that means fight goes badly out of hand and I need to bail. With around 1000 shield pool, I don't think any ordinary Pirate, or three, can deal enough damage to bring those shields down, and since those are Bi-Weave, they'll be recharging relatively fast. Not a criminal, so don't think any ATR units will be chasing me around, haha.
On Limpets, I HATE them with passion, trying not to use them if not necessary, because they are extremely slow and stupid. But there's a problem with Python: for some reason, I can't scoop cargo as easy as in my other ships. Hopefully it will improve with practice.
Went with Overcharged Power Plant because I have no choice here. There are only 3 options, and only Overcharged doesn't add mass. Stripped down on any module is a blessing, because it improves my jump range, most annoying thing in this game for me, even if for a decimal, just gonna squeeze every little bit I can. And regarding heat, I have 3 Efficient Beams with Vents, so I'll be effectively at 1% of heat at all times during any fight, haha. Still gonna experiment a bit, maybe swap some of them for Oversized or something, but from initial testing, DPS was more then enough to destroy any regular target. And yeah, haven't ever seen AI who sniped my PP, not sure they are even capable of such a thing. But even if they are, my power profile will still let me disengage and wake out even with PP close to 0%.
I do agree that for fighting, D rated modules aren't best idea, but it depends. If you build shield tank, it won't be a problem in a slightest, but for hull tank or ship with low mobility it definitely will. In Python I do not intend to dive into any serious combat like high-med CZs or probably even Haz RES. Anything than that I should be able to handle. Besides, from what I know, Life Support module has no relation to Canopy strength. Higher class just gives you more oxygen time, but IMO 7:30 with D rated is more than enough, and it's just too risky to keep fighting with blown up Canopy. As for sensors, it's a bit more complicated. Overall it depends on ship build. 6D Lightweight were never hindering in combat for me. Long Range would be good for some sniper loadout, but since weapon dropoff in this game is quite crippling, there's little point to stay far from target doing chip damage. Plus any Gimbals can easily keep firing like Fixed when you untarget. So again, if by some miracle enemy bot will destroy my Sensors and I will still be able to fight back, that broken module would hardly be an obstacle.
Pure resist is pretty good idea for boosters, I'll definitely give it a shot, as it will also considerably cut down on my weight, improve recharge speed and give adequate pool against all 3 damage types.
On MRPs, I already have one. As far as I know 60% resist doesn't stack, so having more than class 2/3 is rather pointless. For better protection, I just might get Guardian one. But again, ship isn't dedicated fighter, so I guess I'll see how this works out.
Anyway, thanks for those tips, gives me some interesting perspective and ideas to think about.
"Friendship Drive Charging" COVAS