help from master shipbuilders

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JORY SMITH
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help from master shipbuilders

Postby JORY SMITH » Sun Jun 24, 2018 8:31 am

input on pre-engineering pve ship builds for trading, passengers and light combat

anaconda- one below holds 400t cargo, while it looks good on paper i have yet to try a cargo run

https://s.orbis.zone/fbSTkCS5

i also have a python i do cargo in, killed a npc anaconda that interdicted me {Security helped me and i lost outer shield ring)

https://s.orbis.zone/L2a3sgWG

Kirk 1710
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Re: help from master shipbuilders

Postby Kirk 1710 » Fri Oct 12, 2018 12:16 am

All depends on what you are doing and how far it will be. I use one anaconda for combat and another for passenger runs but it's fully engineered with experimental upgrades. I may buy a third and engineer for cargo but waiting to see what happens after 3.3 and possibly 4.0. All my cargo ships are stripped and unshield so my python has 292 cargo, but after years of interdictions I find them very easy to win now.

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raorn
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Re: help from master shipbuilders

Postby raorn » Fri Oct 12, 2018 6:15 pm

Anaconda (and the whole "Big Three") is total shit without engineering. G5 Thrusters is a must, otherwise you will suffer. Also, unengineered shields have very poor protection. Unlocking engineers is a fun activity, do not be afraid.

Type-9 can fit 720t cargo, like Imperial Cutter, but Cutter have better overall jump range and also need to be unlocked.

For 80mil you can A-class FDL, for 100mil or a bit more try Chieftain/Challenger/Crusader or Krait Mk II.
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