Postby Cometborne » Tue May 08, 2018 8:14 pm
The in-game route plotter can do a maximum of 1000 LY in economic mode, and 20.000 LY in fastest mode. If your target is further away, there are two options:
1) With just the in-game tools, zoom to your current position and note the X,Y,Z coordinates. Zoom to the destination and note those X,Y,Z coordinates. Calculate the difference in X, Y, Z direction. If you need to travel more than 20.000 LY but less than 40.000 LY, divide all differences by 2. If more than 40k but less than 60k, divide by 3.
Now add your adjust difference to your current position, then scroll/pan through the galaxy map until you are roughly at those coordinates, and pick a destination star to plot to.
Example: You are at (100,200,300) and want to go to (1100,2200,30300), which is more than 20k LY but less than 40k LY. Difference is (1000,2000,30000). Divide by 2 and you get (500,1000,15000) as offset. Added to (100,200,300), your plot point is around (600,1200,15300).
2) Use external tools. ED Discovery has a route finder that you feed with two locations and a jump range. Set the jump range to 20.000 LY and it will give you a list of stars to plot to. The spansh.co.uk web site has a similar feature and will even look for neutron stars for you.
I generally recommend this method, but I am a lazy bastard. I had to use method 1 frequently when the plot limit was still 1000 LY for fastest routes and I was visiting areas where nobody had gone before.
Both methods will have issues if there are sparse regions and/or permit-locked sectors in your path.
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