numerical value

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Sinvious
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Re: numerical value

Postby Sinvious » Thu Jul 13, 2017 10:49 pm

Cmdr Kharma wrote:Well I suggest you get off your lazy arse and go make some money then.....

:D


lol I'm in the process, gathering Rares as well as Exploration data then gonna go 500-600ly in the opposite direction and turn it all in at random spots :P
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Re: numerical value

Postby TorTorden » Fri Jul 14, 2017 2:34 pm

Anything more than 120ly doesn't really influence rares value.
just saying.
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Rule 2: No such thing as overkill, as long as there are reloads.

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Re: numerical value

Postby Sinvious » Fri Jul 14, 2017 9:54 pm

TorTorden wrote:Anything more than 120ly doesn't really influence rares value.
just saying.


that's good to know, thank you! :D
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Re: numerical value

Postby TorTorden » Fri Jul 14, 2017 11:09 pm

Sinvious wrote:
TorTorden wrote:Anything more than 120ly doesn't really influence rares value.
just saying.


that's good to know, thank you! :D

I think early on, before my time even, it would just rise exponentially.

So three runs in a sidey. Hello conda.
So they capped it.
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Hey I'm Thor -
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Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

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Re: numerical value

Postby Sinvious » Sat Jul 15, 2017 12:47 am

TorTorden wrote:
Sinvious wrote:
TorTorden wrote:Anything more than 120ly doesn't really influence rares value.
just saying.


that's good to know, thank you! :D

I think early on, before my time even, it would just rise exponentially.

So three runs in a sidey. Hello conda.
So they capped it.


that wouldn't have been any fun, kinda glad they capped it
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