TorTorden wrote:Why where we supposed to multicrew again?
Because it hides the fact that there is nothing new in the game. You are still doing the same thing as we did when the game came out. Obsidian Ant hit on it in one of his videos where he said Frontier are confusing Game Mechanics with Game Play.
Adding multicrew adds nothing to the game really (even less for those of us who tend to play on our own or fly in small ships). Sure it adds a different way of interacting with other players which can be fun, but it hasn't really changed anything within the game. Now we simply have the choice to fight on our own, in a wing or with crew members - no matter how you look at it you are still fighting in exactly the same way.
Sorry, I am just pissed off with the game at the moment. I am trying to get the Sirus permit but finding it REALLY hard as I can't be arsed to just fight (plus I haven't found any res sites in Sirus run systems) and am trying to do missions. But they are either non-exisitant (although loads available but I am not the right rank/friendship level or whatever), really crap payouts or mission types I don't want to do. How is it with a system with a population of over 8 billion+ there are only 5 freaking missions and three of them I am locked out of. Why can't I become known as the guy you go to for service scans/recovery missions, instead of offering me transport missions for flipping biowaste?! You wouldn't call the police to deal with someone having a heart attack!
Sorry gone off topic with my rant
Back on topic, the amounts are different because Frontier decided that a novice sitting there and doing nothing as a crew member earning the same as the ships commander wasn't right and would mean everyone would be flying around in big ships. This clearly ignores the fact that to multicrew effectively you need a large ship as you need a number of turrets and/or a fighter bay! Which encourages everyone to want to get large ships!