Darr Valen wrote:The CG isn't to blame. It's an issue within the game. I won't be leaving normal space without my hangar again, that's for sure..
Oh, I understand the CG is not to blame. But I've never been out more than 1,500ly or so. I signed up for the Jaques CG, but am now glad I didn't start it.
Darr Valen wrote:What was the gravity of the planet? The Anaconda has a large mass, so anything at near or over 1G is going to keep you going into the planet if you wait until 7km to even out.. It's asking to crash at that point, lol.
Oh, duh, I read that as a station, not a planet, earlier. Duh, he was talking about a planet.
Yes, my rule of thumb is ...
1G: Exit Glide at 10km, immediately pull up and boost if you're more than 5 bars down Delta-V
1.5G: Exit Glide at 15km, immediately pull up and boost if you're more than 4 bars down Delta-V
2G: Exit Glide at 20km, immediately pull up and boost if you're more than 3 bars down Delta-V
When you're 1.5G+, keep that nose 10 degrees up and merely "nudge" the down, and never within 1km. Let it "fall slowly."
As I mentioned earlier, I nearly destroyed my Anaconda on a merely 0.1G planet just recently. I had become cocky after landing on a 1.7-1.8G, thinking I knew I could handle my Delta-V. Shields down and hull 25% after slamming even horizontal, with gear down, taught me to always respect the planet, regardless of gravity.
My current heaviest landing is 2.05G. I won't do it again. I don't like over 1G now, even though I've gone it almost a half dozen times, including the aforementioned 1.7-1.8G and 2.05G. In the latter case, it took me over 4 minutes to land, after exiting Glide at 12km, and I had to immediately boost. I kept that nose up 10-15 degrees, which made it difficult to land on the pad.