Siobhan wrote:My partner and I have just stopped playing. I can handle the NPCs just fine, but I never played just for it to be a combat sim. It's depressing, and I have better things to do with my life.
First time I've ever regretted buying a season pass. It's not the game I paid for. It's not even a game any more, it's a job.
Sorry to see you go Siobhan, here's hoping that something changes in the game to bring you back.
Phillipus wrote:Sorry to hear you say that. I bought the lifetime expansion pass, and right now wondering if I did the right thing.
I can handle myself just fine against the NPCs in this latest version, but I play a lot less now. I'm not sure what it is, but it just doesn't seem fun or satisfying any more. I can't put my finger on why. It's not that the NPCs are harder, but that I find them infuriating. Their repertoire seems to consist of just one manoeuvre - point at me and charge. It's tedious and stupid. I did so some Engineer mods, but can't be arsed to do more.
Something changed for the worse in this version. The game got a whole lot less fun, but I'm not sure why.
The Engineers are just a time sink that often leads to less than satisfying results. Looking for materials was once a fun distraction, but chasing the Engineers puts it too much at the forefront (hence why I'm basically just waiting for materials to turn up when they turn up) and takes away from the essence of the game. However, even ignoring them and waiting for the stuff to upgrade detracts from the game, I'm carrying around a bunch of stuff that I may want in the future, but that means that I can't bounty hunt without getting pounced on by every NPC in the RES, and my FDL sits gathering dust because it has no cargo space.
The NPCs have gone from being gnats to wasps (rather than simply annoying they are now annoying and dangerous), where as previously an interdiction broke up the monotony of trading, it's now an annoying and dangerous interruption, breaking the flow of gameplay.
Whilst combat previously held little challenge and was actually quite relaxing even with its bugs, it can now often be frustrating, yes a Python could carry loads of SCBs, but it shouldn't be able to spam them constantly without roasting itself, no human would seriously fit that much chaff to a ship, and an Anaconda really should not be able to out turn an FDL.
The solutions seem quite simple (IMHO), give us storage for the crap we need to collect (whoever thought crafting without storage was a good idea should be bollocked), fix the NPCs so that they behave realistically (or if they can't do that, then tone them back so that the bugs aren't so game breaking), and adjust the RNG so that successive rolls progressively improve the quality of the upgrade.
This is going to be a test for FD, they're the only ones with the numbers, but if the various social media rages are anything to go by they should be seeing a drop in player numbers, if so they'll need to react. Of course the opposite may be true, but somehow I doubt it.