Good evening Commanders. I've downloaded Engineers 2.1 beta2 and these are my preliminary findings. Will add more as time goes on.
NPC AI - Went to a Hi-RES. NPCs are more slippery now. They have more evasive tactics. This was a problem when I was in my Cutter. When their shields go down, they high-tail it and I found that I couldn't keep up with them. A FDL ran away 50km away from the centre of the RES whilst its shields were down! Seems to be more jousting.
New Weapons - Put a Huge beam laser on my Cutter, that seemed to do the job and didn't drain the cap. 2 Large MCs on top were OK but didn't seem to stay on target very well. But now here's the thing you really want to try...2 Huge MCs on the top of a Corvette. Oh yes, oh yes.
MIssions - Payout for the better missions was good - some in the millions. And I saw a Kill Pirate Lord mission paying 1 million!
More to follow...