Icpmcp wrote:TorTorden wrote:
First reason inhazard is.
Because game and they wanted something that sounds different than yet another space game using "warp engines" or better yet an alcubierre drive that has also been retconned into trek as I suspect is one explanation for why there are so many similarities.
But looking aside from the name hypercruise is almost practically the regular star trek warp drive to a tee, outside of how warp factor/efficiency is dependent on proximity to a gravity object.
I don't really like comparing to trek since honestly it's I'll defined and littered with retconning like most long running Hollywood pieces of fiction. Still better than Lucas that confuses speed and distance measurements.
But in generally the max cruise speed of 2001 (pun intended I'm sure) fits somewhere in the upper warp factor of 9 something.
The jump drive is simply a point to point wormhole.
The Alcubierre Drive theory was the one that placed Starting point A on Destination B by folding Space was it ?
Now that's a wormhole (Einstein /Rosen ) bridge.
An Alcubierre drive would create a pocket of space around an object.
And only way I can comprehend it, is to think of the space bubble like a airplane wing where you create high pressure on one side and low pressure on another. causing the bubble to be pushed through space at greater than light speed.
Like warp bubbles in star trek and supercruise in ED.