This, is about missions...
How missions should work is like this:
We're told we can play how we want in the universe, and yet us combat pilots are currently being forced to take shit missions, delivering messages, for like 3000 credits. Unacceptable.
If we really were able to play how we want, here is how it would work.
Dock at a station. Station has factions listed that vie for station control. Click bulletin board, it immediately asks you which faction you want to support (sub-menu.) After you choose your faction, it then asks how you want to support your faction... I myself would choose combat/bounty hunting/whatever. There of course would be the other professions, mining, trading, smuggling etc etc. It would then ONLY SHOW you the missions for your chosen profession, for your chosen faction, and when you do these missions and complete them, your faction skill increases.
I have now single-handedly in an afternoon saved the new "revamped" mission system.
-Proceeds to win the interwebz-
(I was at work, bored, thinking about how missions sucked ass last night, and came up with this idea. How is it people who get paid to design this shit fail so horribly?)