BloodravenD wrote:Was very tedious updating, for some reason it was really slow. Once I got in, I noticed I was back in azeban outpost with the basic Sidewinder, but had 150k or so credits, probably the amount my ship I had (think it was a Viper) at the time was worth. I got to ascellius primus and headed to beagles landing for ships, picked up a hauler, a upgrade on the two cargo containers so I could hold 16 tons, a mining laser, and a refinery. Turns out the refinery I picked up only had one bin, so that made mining troublesome. I ended up going back and rearranging things around, dropped to about 6 ton storage, so I could have a 4 bin refinery. for 20-30 min of work, I got two tons of ore, made maybe 5-6k off them together...so not nearly as much as hauling missions in beta 2 were giving me.
Speaking of which, I think they nerfed the amount you get out of bulletin board missions, because I'm rarely seeing more than 1-2k credits for small hauling missions, normally they were 2-5k credits each. I haven't tried the fuel scooping yet, and I found out using the cargo scoop is way too much of a hassle for mining.
Try this for size
In case you can't make it out it's
192,646cr for one mission
I've also used the fuel scoop and it works but takes a long time to fill up plus when I jumped to the next station (8.6ly) it cost 1,456cr to fill up again, so I'm guessing it's bugged. I don't understand the difference in fuel scoop classes though, does a better class fill quicker?
Exploration doesn't net much in the way of reward yet, in Beta 2.06 I got over 10,000cr for one system but so far have only made 1,400cr for a system, tops.
I'm guessing that mining will net big money eventually, when you're far from the core systems. I wouldn't be surprised to see discoveries of gold and platinum that will make your fortune if you happen across them. Think of it as prospecting in the Old West, only a few made it big.