JohnLuke wrote:I was winged up with a 'conda pilot recently, who used seeker missles. They were VERY effective for hull damage, as long as the enemies shields were down.
Wasn't me, was it?
To answer your question: I use seeker missiles on the two small hardpoints on my Anaconda for a few reasons.
1) Missile damage is not restricted by weapon class, only the amount of ammunition is. For example, a "small" missile launcher only has twelve rounds worth of ammunition, but it is still a "B" ranked weapon. (To put that into perspective, a large Plasma Accelerator is also a "B" ranked weapon.) So the damage of a small missile rack is the same as a medium one, you just have less ammunition.
2) in my rather slow Anaconda, Missiles are very handy for shieldless fighters/small craft that decide they'd rather run away than stay and get blown up by my beams and MC. Seekers will lock on even when they are not in your current weapons fire group, so you can quickly switch to a separate fire group (as long as you've been aimed at your target for a bit) fire some missiles, then switch back without having to wait for a lengthy lock on timer.
And...yeah. Very very effective against hull, but don't even bother firing them against shielded targets.