I was wondering how long range comms would work in the Elite Universe. So, I thought about it and wrote down some ideas, then I did a stupid thing. I posted it on the FD Forums hoping for some intelligent discussion. Well that was a complete fail, so I am bringing it here, where it should have been in the First place. Here is what I wrote:
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was trying to figure out how communications between systems, and across vast distances are achieved in the Game Universe and was hoping someone had the answers.
It seems to me that there is a mass communications database, but there does not seem to be the ability for FTL transmissions. This would make it rather difficult to pass information from system to system in a timely fashion.
How could the Federation learn of the Emperors murder as they did, in what appears to be near real time? In the game, it seems that transmissions even between stations in the same system are difficult. We have been limited to learning the prices at a station by landing and interfacing with the stations commodity market computer systems, so with that as the basis, it would seem that Tr/Rx great distances in system are hard.
We only hear comms in Normal space from a far as our Scanners can see. Local chat in a RES is devoid of chatter from further Away. In Super Cruise, we can only hear chatter from others in SC with us, but not local space around stations, and we never hear chat from outside the system.
As I said, I have thought a lot about this, and come up with a practical way of it working based on limitations. Relay systems.
For example, you leave a station and there is comms traffic destined for within the system. The station then transmits the encrypted data to a special device that is built into each ship that is leaving that station. It first asks the ship if the destination of your planned jump is System based, or out of system (we can get to that in a minute). If System based if you are destined for the intended recipient station.
If the jump is system based, it transmits the data to your ship for Relay. You jump into SC and if you are destined for the station that the data is meant for, your ship carries the data on board device and is automatically transferred when you enter local space to the station. If you are not going to the destination system, it waits for other craft to enter SC and sends a query as to their destination and if it finds a match, it relays it to the that ship for delivery. Now if you Enter SC and no candidate is found, it transmits to the local Nav Beacon where it will await another ship till it gets a destination.
For longer range messages, you may carry the data on the ship to another system before it is transferred. The data relay is smart, and will not just dump the data to another ship unless it can ensure the data is moving closer to its intended destination. If you are on your way through a system and the data you are carrying is destined for a direction that you are not going, again it can be put to a local Nav Beacon until it finds another ship to relay along.
For redundancy, data coming from one place to another may be passed to multiple ships to ensure that the data gets there. I may be able to take data across 100 ly faster in my DB Explorer than you in your sidewinder, but if we both carry it and I die, the data will continue with you.
Now I am working with the idea that data can be sent out on Multiple ships with each ship carrying data for multiple destinations, and that this data is securely transferred without our assistance, and without our knowledge, and that every ship would have these relay devices as would every station, outpost, and Nav Beacon. These would be installed at the ship factory and regardless of Manufacturer, would all operate the same (Just like our HUD's )
Some stations could be a lot further out of normal shipping lanes and see little traffic, so messages would take longer to arrive to and from these places. But busier places would be able to pass information a lot faster.
Another Idea is that when you jump from one system to another, the hole you punch in WitchSpace allows Nav Beacons to relay transmission through that passage by themselves. But I have not thought about how that would work to the degree of the other idea.
Is there another explanation in Lore that I don't know about and I have been wasting my time thinking about how this works?