smartroad wrote:The thread "Did I bite of more than I can chew?" got me thinking about CZ's. What is the difference between the High and Low ones? I have been into both and nothing seems to be different. There are the same amount of Anacondas, Pythons etc. I would have expected slightly fewer ships in the low ones and no (or at most maybe 1 or 2 as they could be command vessels) big ships like the Conda and Python.
My experience has been that High are just a death wish if you dont have the right ships for it get used to just kill from range and run like hell if something take a liking for you or lasting a little before having to boost out and recharge shields before you can run in again.
Low conbat is pretty much the same as above but ship competency is more varied but don't expect to last long if you run into a cluster of fighters and not be targets by more then one pythons, condas and small ships. They tend to target what ever has higher heat and seem to have a liking for player characters.
I have done it with sidewinders on low zones well but kept to my gorilla tactics; I used an ASP but even as nice ship it is, it has to much surface to take for close combat and it turns like a semi-agile cow. So frag canons reap through you plus the canopy breaks very easily.
I then went to a vulture which i bought it last night on my stream - man its a new game the large hardpoints are freaking awesome I can destroy everything with it just target the powerplant regardless of the size and let the lazers speak so good for it and as a testament I killed my first anaconda last night on a combat zone in close quarters. I was sloppy but it was fine. I think i did 30 minutes on the low combat zone and made 360k on bounties.
Anyway i kinda coming to the conclusion elite is really about two things; the player behind the controls but more importantly the
ship.