I don't know about anyone else, but I am excited about the upcoming launch of the Close Quarters Combat. As such I wanted to point out a somewhat overlooked aspect of the current game. As it stands the current weapon rewards for Power Play seem a little skewed, but the truth is they are probably done so with CQC in mind.
From what we have seen all of the ships used in CQC are limited to small hardpoints and have restrictive power profiles. The small hardpoints offered by powers are usually advanced versions of a standard weapon offering perks and more firepower at close range. In specific the cytoscrambler has gotten a bad rap because it is less effective than a small beam laser unless you are within 100 meters.
It is almost guaranteed that CQC will keep players within 100 meters for combat so before you start critiquing your power for offering a "lame" weapon think ahead to the future and the advantage you will have in CQC.