KleinerFisch wrote:My favorite hunting ground, a RES near my home system, is no longer "working as intended" ... I'm enemy to one faction, so they send out wings of small ships (Sideys, Eagles, Adders) to hunt me and only few pirates show up. This results in me defending myself more often than actually hunting. Can't do missions to up my rep with the enemy faction, as that faction "doesn't trust me enough" :D
Gorf wrote:That happened to me at Zaonce and I think it might have happened at wherever I am now. It's just time to move on when it happens...
clivewil wrote:...dunno if that's good or bad for 220t and only one jump...
Gorf wrote:...
Divide 60mins by the time your circuit took. This gives you n which is the number of circuits per hour.
Subtract the first credit balance from the second to give C1 which is your total profit per circuit.
Divide C1 by your total cargo capacity to give Ct which is your profit per tonne (of space) per circuit.
Multiply Ct by n to give P your profit per tonne (of space) per hour.
...
KleinerFisch wrote:For bountyhunters:
Divide your prey with a clean cut of lasers, subtract the space police and multiply your profits with KWS ... stop to watch them enemies explode. This gives you an amount of fun per hour :D
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