StaticRadion wrote:I just wish that Frontier would confirm or deny that if all factions have a negative influence pool at the end of a day that there really will be no change because if that is actually not the case then the faction with the lowest negative score gains influence and that would really complicate stuff.
A few points:
1 There is no missing Influence: don't trust the Status panel as it is simply not accurate enough. You have to use the System map for the closest thing to precision that FD does.
2 Even if each faction's Influence pool ended the day in a negative state there would still be at least one positive change in the Influence table (unless the pools held exactly equal values - possible but unlikely). Influence is a closed system because there are only 100 points distributed between the factions. What harms one faction benefits another; push down in one place and the displaced values
must pop up somewhere else.
3 We're currently not attempting to flip any systems. While the latest dev's post tells us how they think the BGS should be working, we know that many, many elements aren't performing to spec so outcomes are unpredictable (or are predictably uncertain).
I'm avoiding frustration by bounty hunting in a nearby system to raise cash. I know that claiming bounty vouchers is screwing up the Influences, but it isn't one of our target systems. I'm avoiding ships that are owned by a potential ally just in case, but the system's run by sworn enemies so not much damage is done.
What few missions are about
seem to be working properly and trade is apparently following the rules so we're bolstering our systems in that way. Nothing else is reliable.