Minor factions, system states, and charity missions

Discuss anything relating to Elite: Dangerous
User avatar
Walter
Master
Master
Posts: 778
Joined: Sat Nov 08, 2014 5:54 pm
CMDR: Walter Wall
CMDR_Platform: PC-MAC
Contact:

Re: Minor factions, system states, and charity missions

Postby Walter » Wed Jan 13, 2016 6:55 pm

H.M. Serenus wrote:Perfectly clear Walter, thanks :) ...err - just for this one thing - collecting bounties: that should exclude the own faction, shouldn't it? And regarding 'good' trading: wouldn't it be also helpfull to buy primarily the stuff that is produced by the own faction (not imported)? And about those donation missions - did it become clear by now whether they are good or bad?

If you put all that stuff in it's no longer the simplified version, but your answers are:
1 Yes, but if you do enough overall it doesn't notice as they get cancelled out.
2 Possibly going on probably, but it may not make any difference.
3 Don't know, but considering how much else is broken (including a lot of the things mentioned) . . .
Image

User avatar
Gregster
Competent
Competent
Posts: 103
Joined: Tue Nov 24, 2015 6:37 am
CMDR: Gregster
CMDR_Platform: None Specified
Contact:

Re: Minor factions, system states, and charity missions

Postby Gregster » Wed Jan 13, 2016 7:10 pm

Sorry, wrong thread :(
Last edited by Gregster on Wed Jan 13, 2016 7:18 pm, edited 1 time in total.
Image

H.M. Serenus
Mostly Harmless
Mostly Harmless
Posts: 46
Joined: Sat Nov 21, 2015 7:22 pm
CMDR: Serenus
CMDR_Platform: None Specified
Contact:

Re: Minor factions, system states, and charity missions

Postby H.M. Serenus » Wed Jan 13, 2016 7:16 pm

Thanks a lot Walter :) Much appreciated!
Image

User avatar
LionOfNarnia
Master
Master
Posts: 673
Joined: Fri Jun 12, 2015 1:57 pm
CMDR: Lion Freeman
CMDR_Platform: None Specified
Contact:

Re: Minor factions, system states, and charity missions

Postby LionOfNarnia » Wed Jan 13, 2016 9:51 pm

After finding this, I'm even less confident that our efforts will have a just outcome :(

https://forums.frontier.co.uk/showthread.php?t=223636
"I don't always kill & eat things - but when I do it's because I'm a Lion & they were things"
Image

H.M. Serenus
Mostly Harmless
Mostly Harmless
Posts: 46
Joined: Sat Nov 21, 2015 7:22 pm
CMDR: Serenus
CMDR_Platform: None Specified
Contact:

Re: Minor factions, system states, and charity missions

Postby H.M. Serenus » Wed Jan 13, 2016 11:17 pm

The number of tickets is by now so high that FD can no longer ingore the pitiful state of the BGS and will act. Just the small matter of 'when' they will have fixed it ;) But even if our war ends without change in ownership - right now we are fighting for just two planetary bases without commoditiy markets. It could me much worse, couldn't it?
Image

User avatar
StaticRadion
Expert
Expert
Posts: 425
Joined: Sun May 10, 2015 4:25 pm
CMDR: StaticRadion
CMDR_Platform: None Specified
Contact:

Re: Minor factions, system states, and charity missions

Postby StaticRadion » Thu Jan 14, 2016 1:54 am

Walter wrote:And then there are three stages per tick:
Image


I love this because it goes perfectly with my below theory.

"This is where it gets tricky and I am making strong inferences, but I think that the missing influence does not change hands until it is earned. IE you could exclusively hammer on a faction and not see the numbers go down if all you are doing is killing its members because you are not earning influence for someone else. You could repeatedly send them into the state of "Civil Unrest" or "Lockdown" with no real adverse effects. "

I just wish that Frontier would confirm or deny that if all factions have a negative influence pool at the end of a day that there really will be no change because if that is actually not the case then the faction with the lowest negative score gains influence and that would really complicate stuff.

What do you think? I am going to say it is a safe bet that the best thing to do to flip a system is murder the opposing faction and run missions for your faction. The ol' one-two punch as they say.
Image

User avatar
Tifu
Master
Master
Posts: 578
Joined: Wed Dec 30, 2015 10:23 am
CMDR: Tifu
CMDR_Platform: PC-MAC
Contact:

Re: Minor factions, system states, and charity missions

Postby Tifu » Thu Jan 14, 2016 5:03 am

StaticRadion wrote: I just wish that Frontier would confirm or deny that if all factions have a negative influence pool at the end of a day that there really will be no change because if that is actually not the case then the faction with the lowest negative score gains influence and that would really complicate stuff.

What do you think? I am going to say it is a safe bet that the best thing to do to flip a system is murder the opposing faction and run missions for your faction. The ol' one-two punch as they say.


I think that Exioce will be the perfect testing ground for this once we win the war then start gunning for the #1 local minor faction. I'm in :)

User avatar
Walter
Master
Master
Posts: 778
Joined: Sat Nov 08, 2014 5:54 pm
CMDR: Walter Wall
CMDR_Platform: PC-MAC
Contact:

Re: Minor factions, system states, and charity missions

Postby Walter » Thu Jan 14, 2016 9:40 am

StaticRadion wrote:I just wish that Frontier would confirm or deny that if all factions have a negative influence pool at the end of a day that there really will be no change because if that is actually not the case then the faction with the lowest negative score gains influence and that would really complicate stuff.

A few points:

1 There is no missing Influence: don't trust the Status panel as it is simply not accurate enough. You have to use the System map for the closest thing to precision that FD does.

2 Even if each faction's Influence pool ended the day in a negative state there would still be at least one positive change in the Influence table (unless the pools held exactly equal values - possible but unlikely). Influence is a closed system because there are only 100 points distributed between the factions. What harms one faction benefits another; push down in one place and the displaced values must pop up somewhere else.

3 We're currently not attempting to flip any systems. While the latest dev's post tells us how they think the BGS should be working, we know that many, many elements aren't performing to spec so outcomes are unpredictable (or are predictably uncertain).

I'm avoiding frustration by bounty hunting in a nearby system to raise cash. I know that claiming bounty vouchers is screwing up the Influences, but it isn't one of our target systems. I'm avoiding ships that are owned by a potential ally just in case, but the system's run by sworn enemies so not much damage is done.

What few missions are about seem to be working properly and trade is apparently following the rules so we're bolstering our systems in that way. Nothing else is reliable.
Image

User avatar
Mouse
Master
Master
Posts: 724
Joined: Thu Jun 11, 2015 10:15 pm
CMDR: Baigs
CMDR_Platform: None Specified
Contact:

Re: Minor factions, system states, and charity missions

Postby Mouse » Thu Jan 14, 2016 11:05 am

Tifu wrote:
StaticRadion wrote: I just wish that Frontier would confirm or deny that if all factions have a negative influence pool at the end of a day that there really will be no change because if that is actually not the case then the faction with the lowest negative score gains influence and that would really complicate stuff.

What do you think? I am going to say it is a safe bet that the best thing to do to flip a system is murder the opposing faction and run missions for your faction. The ol' one-two punch as they say.


I think that Exioce will be the perfect testing ground for this once we win the war then start gunning for the #1 local minor faction. I'm in :)



Priva :p
In the beginning the Universe was created. This had made many people very angry and has been widely regarded as a bad move. - HHGTTGImageImage

User avatar
StaticRadion
Expert
Expert
Posts: 425
Joined: Sun May 10, 2015 4:25 pm
CMDR: StaticRadion
CMDR_Platform: None Specified
Contact:

Re: Minor factions, system states, and charity missions

Postby StaticRadion » Thu Jan 14, 2016 9:33 pm

Walter wrote:Influence is a closed system because there are only 100 points distributed between the factions. What harms one faction benefits another; push down in one place and the displaced values must pop up somewhere else.

Sorry for the constant replies, but I have questions LOL

1 How do you know that the influence pool is only 100 points? Source please, I have been looking everywhere for this info.
2 Harming one faction should benefit someone, I agree, but who? I mean it is easy to understand who benefits when you are trying to help a faction I just am having a hard time wrapping my head around what happens going the other way.
Walter wrote:Even if each faction's Influence pool ended the day in a negative state there would still be at least one positive change in the Influence table (unless the pools held exactly equal values - possible but unlikely).

I want to touch on this because I think this is another point we keep circling each other on, but I don't have time right now.
Image


Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 4 guests

i