"Elite:Dangerous is a game, not work!"

Discuss anything relating to Elite: Dangerous
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Re: "Elite:Dangerous is a game, not work!"

Postby Cmdr Kharma » Thu Nov 24, 2016 11:43 pm

Stations hadn't been built........(Ran out of cardboard.....)

I'm sooooo gonna slap you......

:D
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: "Elite:Dangerous is a game, not work!"

Postby Roger Wilco Jr » Fri Nov 25, 2016 4:35 am

I'm just weird - I think flying spaceships is fun fun fun! And that includes Sidewinders. And you can do almost everything in a Sidey. You can bounty hunt smaller ships, or explore to the edges of the galaxy, or smuggle illegal goods into stations. You can even land on planets and carry an SRV. You can also trade, but with a maximum of 12 T, that could take a while to make money, but as others have said, you'd be performing the same actions if you were in a bigger ship.

I don't know what missions are paying, but you can buy several SPACESHIPS for less than 50,000 CR each. I don't see how any simple data delivery mission to the next system, or taking out a pirate, should pay anywhere near that. And sourcing missions for commodities shouldn't pay 3 or 4 times what they are worth. And hauling someone's ass around for an hour shouldn't pay millions. And if the cops knock a pirate's hull down to 1% and you get in a glancing shot, why should you deserve more than 1% of the bounty? But if you work your way up to a big cargo hauler, then that is where you should legitimately be raking in the big bucks.

Anyway, I enjoy Ant, but he seems to be all over the place. As a noob, he wasn't flying around the galaxy for several days just looking for an A-rated FSD. He had to be doing other things, and he says he finds doing those other things enjoyable. So why so miserable about not finding the FSD in the first station? I think it's probably mostly a case of exaggerated memories from two years ago. I'd be surprised if it really took him more than a couple hours in an afternoon.

All that being said, I'll stand by my earlier tongue-in-cheek suggestion that people should be able to pick their starting ship and credits. If you're not a dedicated long term player, and you'll be off to another game in a month, then why not let you experience the game how you want. But I'd bet that if you got into the game, you'd eventually feel cheated.


@ Lanceor - credits aren't the only way to measure progress; you also have pilot rankings.

@ Xebeth - well said.
It's time to give this another go.

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Re: "Elite:Dangerous is a game, not work!"

Postby TorTorden » Fri Nov 25, 2016 10:09 am

cyberbofh wrote:
TorTorden wrote:The recipe is simple.

If your not having fun stop doing it !

That includes maybe not playing this game att all.



I am sorry, but I don't agree with that
If something isn't fun, try to change it so it will become fun again.
In this case, Frontier not knowing/realizing that the (lack of) money part has a way too big impact on the game experience
You should be able to play the game just a couple of hours a week and enjoy it, but unless you already have some money, now it means work work work to get a few credits.. while most people just want to enjoy all the wonderful things that Elite:Dangerous has to offer

Stopping because it isn't fun? No! Try to make it fun again!
That is why I said to let Frontier know about this, only when Frontier gets feedback from us users they are able to understand a problem and be able to find a solution for it.


So you think the game many enjoy AS IS feel like work and frontier should change it your tastes and sensibilities ?
I for one doesn't care for civilization games, solution I don't play civ.
I'm not pestering the communtity to change the game to an fps with quicktime events cause that's what I like, well not really.
Did R.R Jordan kill your favourite character?
Probably. Are you bithing on the song ice forums about it ?
Yeah, you probably are.

It's entertainment, if you dont find it entertaining FIND SOMETHING ELSE !

As for Rogers pick your ship idea.
It's a bad one, a really bad one.
no seriously it's so bad I find it perplexing.

Take eve (again), I spent a lot of time meeting newer players, since part of my time there was actually running a new player corp.
At the start we would give them money, get them into the best ship they can fly.
Guess what they where gone in a matter of days.
What did work was to bring them along on "a ride along", Just as they where, (well not the trading bit, spending two hours with me pouring over spreadsheets...), if they got killed I would refund their current ship, and ONLY their current ship (remember EVE has 100% loss on ships, not 5%)
This change alone went from causing the new recruits to leave the game (not just the group) at a ratio of around 8 of 10, to a 2 of 10.

The Matrix movie kind of made this point already, humanity is never more happy than when it's effing miserable.
And game design is really a matter of making an experience that teeters between satisfaction and rage quit.
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Rule 2: No such thing as overkill, as long as there are reloads.

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Re: "Elite:Dangerous is a game, not work!"

Postby Relix Typhon » Fri Nov 25, 2016 10:36 am

I think we're all going to have to agree to disagree. To my mind, a casual gamer shouldn't have to play for a year to get in the best/coolest ships.

It's all very well Tor saying play something else but there is nothing else. No Mans Sky is pants, Star Citizen is not finished and probably never will and even if it is, it'll more than likely be pay to win.
And dont even get me started on Eve, aside from the its point and click mechanics (and skill points, blegh), it has one of the most up their own arse player bases I have ever had the misfortune of playing with. If you just sit in a gate camp in low/null sec for no other reason than to kill any random Joe that comes through, you are probably a virgin.

Make no mistake, the thing that keeps (I would say) a small majority of people playing this game is the flight mechanics and the fact you get to fly a freaking spaceship and to a slightly lesser degree, VR as the immersion level is through the roof.

And as for R.R Martin, he needs to have his stationary taken away. I read (some of) the books long before the show and instantly stopped at the Red Wedding. Anyone who has read the books knows the Starks were much more heavily invested in them than the show.

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Re: "Elite:Dangerous is a game, not work!"

Postby Jeffers2112 » Fri Nov 25, 2016 11:16 am

I was wondering how long I'd been playing this game, which I still find fascinating.
Checking my e-mail I found, by one of those strange co-incidences, that's it's two years to the day that I was given Gamma Access as part of my Kickstarter reward.
I've had a breaks from the game, never for very long, and I've tried a variety of careers and ships.
Still not not got the famous 'Conda, my total assets would probably just about get a half-decent one, but I'm not that bothered.
In the early days I traded in a Hauler, then a T-6, went to Sag A and back in an Asp X, did some bounty hunting in a Vulture, tried mining in a Python but found it a bit boring. Kept my Python though, it's my favourite ship at the moment (outfitted as an armed trader, with a few engineers mods) although I also have an FAS in storage that I play with occasionally.
Recently I've been running missions for the Pilot's Federation out of Jameson, I went across to Azrael but there didn't seem to be much available to do there, and the missions I did get never seems to improve my reputation.
I've ignored PP, enjoyed the Horizon's planetary landings and dabble a bit with Engineers. I'm not particularly interested in passenger missions.
But there's always something coming along to refresh my experience in the game and I can't see why I'd be giving it up anytime soon.....
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Re: "Elite:Dangerous is a game, not work!"

Postby Dave Sewell » Fri Nov 25, 2016 5:52 pm

IMHO The game is fine..and I work full time and also have two sons, one 5 and one 3 months old. It NEVER feels like work to me, if I get bored with one thing..I pack up and go explore...but then i'm not driven by an insatiable urge to get the next big ship. I don't think the game is about moving up the ship scales, it's about having fun..and it's easier to do that if you don't chase the holy grail of the big ship like a hound after a fox.

I grew up with the original Elite on the BBC, I was ten or so..perhaps a bit older, and to me this game brings everything I loved back to me in glorious technicolour. I don't understand all the moaning about 'making money' and the like...it's not like work...you just forgot how to switch off.
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Re: "Elite:Dangerous is a game, not work!"

Postby Dudley » Fri Nov 25, 2016 6:25 pm

.
Ah yes..the money thing...

We all have differing views on this subject - some want it all now, some get satisfaction from the achievement..and so on..

Either way, it is as easy as you want it to be to make money in the game. Honestly..

But..

Making it fun is what we all seek..

Trust me.. for I am old and wise* [*Although this is open to debate!!] (and incontinent) - engage in the social side of ED..
I have usually burst a blood vessel in one or both of my eyes due to hysterical laughter, after a session with the A-Team - enjoy what ever you do - oh and keep your bowels regular and consume beer (Responsibly, of course..) or wine.. or a single malt through a straw..sorry Tor.

sigh..or a nice cup of Tea [Mikey].. oh for goodness sake..or a fine brew of coffee...[Lori] - Yes, yes... or Baileys... anywhooo!!!!!!

.....I already mentioned beer, Kharma... Right!! - Lager too..

Damn it - forgot what I was saying now... but anyway it was meaningful and had all the answers you need for a complete gaming life..!!!

Stick with it CMDR's..

o7 Dawg
As a tribute to Tor, my CMDR has small feet too! o7 Dawg

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Re: "Elite:Dangerous is a game, not work!"

Postby Falcon_D » Fri Nov 25, 2016 6:57 pm

Hello,
When I started I didn't know anything about inara, eddb.io etc. I used to write commodity prices on a piece of paper. Lol... That'a how I got my Cobra. And got pretty much hooked to Elite.
Did missions and combat zones. Thought bounty hunting was purely for the PvP crowd. Didn't even know how to properly enter a Rez.
Managed to get enough money for an Asp ex and found out about rates trading. Thought it was the most boring way to make money. Gave it up.
I was so damn happy when I finally got my Python. Had to sell the rest of my small ships. Couldn't afford to A grade her. Couldn't even afford the insurance at the beginning. Ran A-B-A trade routes till I could afford insurance. Then slowly upgraded. I didn't really consider it work as my fun lay in trying to upgrade my ship which in turn meant I had to make money which in turn meant I got to fly my Python!!!

My end-game ship was/is my Python.

Now own a Cutter, a Vette and a Conda. All A-graded except the Conda which is a pure explorer. I also own a number of other ships. What do I fly most? My Python.

Did getting to where I am feel like a grind/drag? Some parts of it did. When I wanted to hit trade and combat Elite. Also parts of the rep grind for the Vette and Cutter.

Did it feel like work? Nope. I don't get to fly a spaceship at work, even though I work with simulators.

I generally try to have fun. If I don't then I take a break. Currently heading back to the bubble from Colonia. The trip there and back has sometimes been a drag. But I get back to it. Mainly cause I get to fly my Python!!!

Have fun, fly safe. o7
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Re: "Elite:Dangerous is a game, not work!"

Postby uvelius » Sat Nov 26, 2016 8:01 pm

Just to draw a bottom line ... especially in the light of the hotty hotpants flames roaring in the main forums ... I even came to enjoy the wonders of flood credits now. Who would have thought ... I enjoy this game hell of a lot, and am very happy that it exists. So please treat my criticism as trivial compared to that.
Hell yes!
*Squeak"

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"Elite:Dangerous is a game, not work!"

Postby Rylo Ken » Sun Nov 27, 2016 3:03 am

JohnLuke wrote:Some of us 'old timers' get a little grumpy when we see some of the newer players being able to buy huge ships after just a month or two of gameplay.



Dang -- sorry, JL :(

For the record, I've gotten to where I have without any of the get rich quick schemes. But I bet I've put more hours into the game in the month I've played than some/most have in the past 6 months or a year.

But I guess I can understand where your 'guidance' came from the other day.

RK


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