cyberbofh wrote:TorTorden wrote:The recipe is simple.
If your not having fun stop doing it !
That includes maybe not playing this game att all.
I am sorry, but I don't agree with that
If something isn't fun, try to change it so it will become fun again.
In this case, Frontier not knowing/realizing that the (lack of) money part has a way too big impact on the game experience
You should be able to play the game just a couple of hours a week and enjoy it, but unless you already have some money, now it means work work work to get a few credits.. while most people just want to enjoy all the wonderful things that Elite:Dangerous has to offer
Stopping because it isn't fun? No! Try to make it fun again!
That is why I said to let Frontier know about this, only when Frontier gets feedback from us users they are able to understand a problem and be able to find a solution for it.
So you think the game many enjoy AS IS feel like work and frontier should change it your tastes and sensibilities ?
I for one doesn't care for civilization games, solution I don't play civ.
I'm not pestering the communtity to change the game to an fps with quicktime events cause that's what I like, well not really.
Did R.R Jordan kill your favourite character?
Probably. Are you bithing on the song ice forums about it ?
Yeah, you probably are.
It's entertainment, if you dont find it entertaining FIND SOMETHING ELSE !
As for Rogers pick your ship idea.
It's a bad one, a really bad one.
no seriously it's so bad I find it perplexing.
Take eve (again), I spent a lot of time meeting newer players, since part of my time there was actually running a new player corp.
At the start we would give them money, get them into the best ship they can fly.
Guess what they where gone in a matter of days.
What did work was to bring them along on "a ride along", Just as they where, (well not the trading bit, spending two hours with me pouring over spreadsheets...), if they got killed I would refund their current ship, and ONLY their current ship (remember EVE has 100% loss on ships, not 5%)
This change alone went from causing the new recruits to leave the game (not just the group) at a ratio of around 8 of 10, to a 2 of 10.
The Matrix movie kind of made this point already, humanity is never more happy than when it's effing miserable.
And game design is really a matter of making an experience that teeters between satisfaction and rage quit.