emeketos wrote:Is a viper really that much better than a cobra? I know I run into maneuverability problems with some opponents.
Depends on your fighting style ... Viper has the better manouverability, slightly less top speed. Cobra turns a bit slow, but has highest top speed. With a Viper you can easily stay in the big ships dead zone, while with Cobra you rather zoom-and-boom and you can get some distance to have your shields regenerate (and you might need to do that more often, Cobra shields are weaker than a Vipers).
emeketos wrote:I have mostly been hunting at the nav points have you had better luck at the Resource extraction sites? I usually end up with about 250k per run due to ammo running out. I haven't timed how long each run takes at the nav point though, its been pretty random depending on what pops up of course always snice to get that 100k slice of an anaconda

You answered it yourself ... NAV points have random spawns, lots of un-wanted and small ships and too many pauses between kills. At a good RES you get many wanted big ships (Dropship/Clipper/Python/Conda) that respawn as fast as you kill them, so almost no pauses between kills. Space police attacks them and brings their shields down, while you KWS and target subsystem. I suggest you bring energy AND kinetic weapons, save your kinetic ammo for the subsystems of Condas ... you'll want to kill them QUICK
At RES the Viper shines, fast enough to get to the prey and their agility helps to fly around the asteroids
If you drop into a RES and after like 5min you notice you only get small prey (Sidey/Eagle/Adder/Viper/Cobra ... good for training your combat skills, but with smaller bounties), jump out and back in again ... repeat until you got a big-ship-RES (good combat skills needed against dangerous/elite enemies but for high bounties). With the big ship RES you can earn 1.5-2mill per hour and you'll have permanent action. NAVs are not as good to earn credits that fast.
