Mission rewards are now more balanced.....

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AlephZero
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Re: Mission rewards are now more balanced.....

Postby AlephZero » Thu Nov 17, 2016 6:38 pm

Well, except the rare trading was screwed up too, so I wasted a day trying to find a system to drop off full cargo only to have to sell all at loss... Which was interesting because in the same system, I sold my last cargo about twice the galactic average :?
"Never tell me the odds!"

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Re: Mission rewards are now more balanced.....

Postby stereoBear » Thu Nov 17, 2016 10:01 pm

AlephZero wrote:Well, except the rare trading was screwed up too, so I wasted a day trying to find a system to drop off full cargo only to have to sell all at loss... Which was interesting because in the same system, I sold my last cargo about twice the galactic average :?

Yeah I heard that only today... such a shame, I look back at it quite fondly. :o
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Re: Mission rewards are now more balanced.....

Postby Xeyder » Thu Nov 17, 2016 10:23 pm

Thanks for the help Stereobear and the heads up on the rares AlephZero.

I like what I have played enough so far that I went ahead and bought Horizons too. I figure I will just mess around the planets till this mess gets sorted.

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Re: Mission rewards are now more balanced.....

Postby stereoBear » Thu Nov 17, 2016 10:43 pm

Xeyder wrote:Thanks for the help Stereobear and the heads up on the rares AlephZero.

I like what I have played enough so far that I went ahead and bought Horizons too. I figure I will just mess around the planets till this mess gets sorted.

Have fun Commander o7

Also quick dev update from today:
Just a quick update - testing threw up some other issues, so we're investigating those. I don't think we'll have a fix today - my apologies for that.
Michael

It should be server only.

Michael
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Possible fixes incoming

Postby stereoBear » Fri Nov 18, 2016 12:12 pm

Adam Waite:
Good morning all.

Within the next couple of hours you should start to see an increase to passenger mission rewards. As I mentioned before this is an ongoing process, but I would like to say that there was no intention to nerf passenger missions so much that they were not viable. So long as these changes work as expected (and as we have seen through in house testing), I will look at the data for all missions again next week to see where we are compared to the pre-2.2 rewards. Sorry for the inconvenience caused.

Adam

adding:
Also, if after a couple of hours you are still seeing issues, please post some screenshots here so that I can evaluate them. Polite feedback is useful and appreciated.
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