Walter wrote:Quite right.
By the same criterion, any inorganic product can be reproduced in the same way: no further need for traders (and no fetch and carry missions either, except for raw materials); no further need for outfitting bays - just drop in your blueprint for the item you can afford; no further need for shipyards - just request your ship specs at any starport and have it built on request.
Indeed, there really wouldn't be a point to transport anything but either elemental or organic material, but is it really that big a deal, and isn't that oversimplifying greatly ?
We see now time and time again where companies take for instance USA made steel, ship to Germany to be built into something, then shipped to China\India so the thing get mounted on another thing, then shipped back again.
So why wouldn't some systems end up with a surplus of some things, or they simply not have the blueprints (due to patents and proprietary tech) thus needing to have the actual goods shipped to them.
We can then RP that ship transfer is a special service for CMDR's of the Pilots federation and not available to regular plebs, and thus exempt via special deals with the Pilots Federation.
As for "printing" fighters and not SRV's.
I simply suspect they (FD) didn't think of it before now, so I wouldn't be to surprised if the buggy also shift to a synthesis regime.
Would make a lot of sense for explorers, I always thought you should be able to synthesise a buggy.
Honestly what I find most ridiculous about this whole discussion is how people seem to think the game is scientific or realistic, it's not.
We fly space planes in a basically arcade like flight model that although it's a lot more involved and better developed than No man's sky but still, we aren't futzing with orbital mechanics (I kind of wish we would, but I guess we have Kerbal for that) and combat takes place at <3km range, not even fighter planes of today keep to such close range.
The scientific side of this game started and ended with the stellar forge.
The rest is simply game mechanics hidden in scifi (heavy on the fiction, I would say it's borderline space fantasy but not quite)