Comparison of Anaconda & Corvette

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Cmdr Kharma
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Re: Comparison of Anaconda & Corvette

Postby Cmdr Kharma » Fri Jan 01, 2016 8:10 pm

JohnLuke wrote:That means.... reasonably up close and personal with your target.


Up close and personal for me in the Asp is about 20m........

M/C's really do their job then.....

:D
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Comparison of Anaconda & Corvette

Postby Dudley » Fri Jan 01, 2016 8:27 pm

Cmdr Kharma wrote:
JohnLuke wrote:That means.... reasonably up close and personal with your target.


Up close and personal for me in the Asp is about 20m........

M/C's really do their job then.....

:D


I can vouch for that... If he isn't "kissing" the hull of the other ship, then he's not happy.. :shock:

We got interdicted earlier today... I don't think the NPC got a shot off before he was gone.!! :P

Looks damn good too!!
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Re: Comparison of Anaconda & Corvette

Postby Schmobius » Fri Jan 01, 2016 9:37 pm

JohnLuke wrote:I traded my Conda in on a Vette a few days ago. :D

I **LOVE** the maneuverability of the Vette compared to the Conda, but hate the jump range. But... once I finally arrive in the RES, it's a beast. :evil:

So far I am finding that a full array of gimballed pulse lasers fits my combat style the best. It's a boring loadout, but quite effective. I learned that I can fly the Vette simillarly to how I fly my FDL. That means.... reasonably up close and personal wtih your target. In the Conda I felt the need to stay about 1.5 km away from the target, or more, to keep it in my sights once i start shooting due to the Conda's slow maneuverability. With the Vette, I now approach to inside of 1.0km and open fire. In most cases I have destroyed the shields and 25-40% of the hull of most pythons, clippers, and fed ships before my weapons capacitor is drained. That is due to using all pulse lasers and the Vette's ability to stay close to the target by using thrusters and FA off to match their moves. Initially I was sorely missing the 8th hardpoint from the Conda (and a large hardpoint, to boot) but the increased maneuverability makes up for it in my mind.

Here is my simple loadout, which is modestly priced.... for a Vette. 8-)


I tend to favor gimballed pulses (or burst, seems slightly better DPS, but higher heat too) even on my python, but I've found I like to keep 2 or 3 turrets as well. I've gotten better at counter-circling smaller ships while in reverse-thrust, but like to at least keep plinking their shields while turning to face them so nothing gets a chance to recharge for them.

Do you think I'd still want turrets on an Anaconda or Corvette before I've managed to upgrade the thrusters? (Currently debating on whether I should bother getting an Anaconda before I finish ranking up to Rear Admiral. I could get one now if I traded in my Python, but I don't want to do that. I like being able to land everywhere with this beast.)
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Re: Comparison of Anaconda & Corvette

Postby pargyrak » Fri Jan 01, 2016 10:23 pm

I have a few suggestions for you.

D rated sensors
7D Shield (not the Bi-thing)
7A powerp lant and
4D Hull reinforcements instead of 5D

will give you 2ly more jump range and only 60 less armor

Since you have SCBs you will not need the Bi-Weave shields
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Re: Comparison of Anaconda & Corvette

Postby StaticRadion » Sat Jan 02, 2016 6:14 am

My Corvette is a pig and as such I don't move her from my Res hunting home. She turns well, but honestly she may get parked and stripped soon.

This is because the Corvette's packs as much punch as a flaccid cock. Sure you can hoop an holler about the 2 huge hardpoints and there potential, but you will end up putting large lasers in them after you get fed up with only one firing at any given time. This is because the ship is so wide that being even slightly off center to your target puts weapons on the left or right of your ship in its "shadow" ie trying to shoot through itself.

I would say that within 1.5 km you have at most your two small, one medium, and one huge hardpoint on target at a time. All hardpoints are only on target at the same time at distances over 2-2.5km. Take into account that small and medium weapons take reductions to there damage when firing on large ships and what you are left with is a ship that is fun to fly and hard to kill, but lacks power.
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Re: Comparison of Anaconda & Corvette

Postby JohnLuke » Sat Jan 02, 2016 9:10 am

Schmobius wrote:I tend to favor gimballed pulses (or burst, seems slightly better DPS, but higher heat too) even on my python, but I've found I like to keep 2 or 3 turrets as well. I've gotten better at counter-circling smaller ships while in reverse-thrust, but like to at least keep plinking their shields while turning to face them so nothing gets a chance to recharge for them.

Do you think I'd still want turrets on an Anaconda or Corvette before I've managed to upgrade the thrusters? (Currently debating on whether I should bother getting an Anaconda before I finish ranking up to Rear Admiral. I could get one now if I traded in my Python, but I don't want to do that. I like being able to land everywhere with this beast.)


In my opinion (and please remember that it's just *MY* opinion) is that if you feel the need to run with 2 or 3 turrets on a Python, you are going to want 8 of them on a Conda. I assume that you are using turrets because you are struggling with getting the Python turned quickly enough to attack small ships (eagles, vipers, etc) With practice the Python turns pretty well with A-rated thrusters, reasonable ship weight (i.e. not a lot of hull added on) and good use of FA off. (I rarely use reverse, just to throw that out there.) When I first moved up from a Vulture to the Python, I ran a couple of turrets too. As my turning skills improved and I settled in with the ship, I switched back to all gimballed weapon which as you know, provides more firepower.

The Conda is a killing machine when you can keep your target in front of you. The ship's not the most agile thing out there by any means, which is where the Vette shines in this size class IMO. But like all things in E-D, there are trade offs. The conda has more firepower (4 large/huge hardpoints, total of 8 hardpoints) and the Vette has a total of 7, with just 3 large/huge.

I think.... and again.... it's just my opinion.... that you should get comfortable using all gimballed weapons on your Python before flying a Conda or Vette for combat use.


pargyrak wrote:I have a few suggestions for you.

D rated sensors
7D Shield (not the Bi-thing)
7A powerp lant and
4D Hull reinforcements instead of 5D

will give you 2ly more jump range and only 60 less armor

Since you have SCBs you will not need the Bi-Weave shields


Thanks for the ideas, Pargyrak. :) That's one of the great things about E-D.... so many choices! I just dropped the 7A sensors in it yesterday, so I want to give that some time before making a decision. The Vette is primarily used in RES, so I like the idea of seeing at a large distance. I may change to a standard shield generator soon and do a little regeneration time testing to see if I'm comfortable with it.

I complain about the 11.7 ly jump range, but honestly I do most of my combat flying within about a 50 ly range of my home system. If I tweak the configuration to gain 2 more ly that would probably save me just one jump for most runs. Not a biggie, IMO. If in the future I start traveling 100ly or more on a regular basis, the Vette will be getting traded in for a Conda. ;)

StaticRadion wrote:My Corvette is a pig and as such I don't move her from my Res hunting home. She turns well, but honestly she may get parked and stripped soon.

This is because the Corvette's packs as much punch as a flaccid cock. Sure you can hoop an holler about the 2 huge hardpoints and there potential, but you will end up putting large lasers in them after you get fed up with only one firing at any given time. This is because the ship is so wide that being even slightly off center to your target puts weapons on the left or right of your ship in its "shadow" ie trying to shoot through itself.

I would say that within 1.5 km you have at most your two small, one medium, and one huge hardpoint on target at a time. All hardpoints are only on target at the same time at distances over 2-2.5km. Take into account that small and medium weapons take reductions to there damage when firing on large ships and what you are left with is a ship that is fun to fly and hard to kill, but lacks power.


Man.... you've got yourself a heavy Vette there StaticRadion! :shock: Your is 400 tons heavier than mine, which is why your jump range is in the 9's. I disagree with you on the weapons convergence. Agreed that not all 7 fire at the same time all of the time, but I'm finding that if I keep my target a little high on the HUD (as opposed to the Conda that needs to be a little low) I am having solid success with most of the weapons firing at any given time. I think that the more hardpoints you are trying to fire at once, the more often you'll have one or two that aren't aligned with the target. That's one of the reasons the FAS irritated me. The hardpoint placement on that thing is terrible!

Anyway.... back on topic.... just remember that any ship is not the right ship for everyone. It all comes down to what works for you and your flying style.
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Re: Comparison of Anaconda & Corvette

Postby Schmobius » Sat Jan 02, 2016 10:53 am

Not going to quote all that again, but thanks for the advice. I've switched to all gimballed on the python, and I think that does work ok. The extra punch is definitely nice.

I found I didn't need the A-rated powerplant (not using nearly 30 mw), so I sold that to get my 43 million back and... surprise, I had enough credits for an Anaconda! Yeah, I bought it.

For now, I've got 4 turret and 4 gimballed pulse, and I made short work of the only idiot foolish enough to interdict me tonight (an asp). I think I'm going to use it more as a well-defended trader for now, as I get over 100 tons more cargo than my Python. We'll see how long I keep turrets.
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Re: Comparison of Anaconda & Corvette

Postby JohnLuke » Sat Jan 02, 2016 12:11 pm

I'm glad that the switch to gimballed weapons is working for you on the Python. Congrats on the Conda, Schmobius! Yup, that 7A power plant in the Python is not needed unless you have almost everything A rated. And... it's pricey as hell, isn't it! BTW, I use the B power plant in my Conda and Vette too.... plenty of power.
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Re: Comparison of Anaconda & Corvette

Postby Xebeth » Sat Jan 02, 2016 1:13 pm

Schmobius wrote:<snip>

For now, I've got 4 turret and 4 gimballed pulse, and I made short work of the only idiot foolish enough to interdict me tonight (an asp). I think I'm going to use it more as a well-defended trader for now, as I get over 100 tons more cargo than my Python. We'll see how long I keep turrets.


My Conda's set up as a trader, I used it for combat for a while, and whilst it was excellent, it was also boring and didn't feel like dog-fighting. So I down graded everything to maximise the jump range and covered it in shield boosters and turreted pulses. So far nothing that's interdicted me has survived more than a few seconds.
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Re: Comparison of Anaconda & Corvette

Postby JohnLuke » Sat Jan 02, 2016 1:55 pm

I thought I'd share some of my BH results with the Vette so far with 7 gimballed pulse lasers .... so here are a couple of short videos:

In the first one, I take out a deadly Anaconda's shields in 14 seconds, and 25 seconds later the power plant is destroyed (after waiting for his chaff for 7-8 seconds). I accidentally ended the recording before the Conda was dead, but you get the picture. :evil:

https://youtu.be/CeYbggTSk4M

This one is taking on a Dangerous Vulture. I know..... it's just a Vulture, but the maneuverability of the Vette allowed me to stay on target from start to finish in one volley. Shields are down in 13 seconds, ship destroyed in another 26 seconds. I kept firing with a depleted weapons capacitor since the target was still in close range.

https://youtu.be/JxlOcBV9fu0
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