JohnLuke wrote:That means.... reasonably up close and personal with your target.
Up close and personal for me in the Asp is about 20m........
M/C's really do their job then.....

JohnLuke wrote:That means.... reasonably up close and personal with your target.
Cmdr Kharma wrote:JohnLuke wrote:That means.... reasonably up close and personal with your target.
Up close and personal for me in the Asp is about 20m........
M/C's really do their job then.....
JohnLuke wrote:I traded my Conda in on a Vette a few days ago.![]()
I **LOVE** the maneuverability of the Vette compared to the Conda, but hate the jump range. But... once I finally arrive in the RES, it's a beast.![]()
So far I am finding that a full array of gimballed pulse lasers fits my combat style the best. It's a boring loadout, but quite effective. I learned that I can fly the Vette simillarly to how I fly my FDL. That means.... reasonably up close and personal wtih your target. In the Conda I felt the need to stay about 1.5 km away from the target, or more, to keep it in my sights once i start shooting due to the Conda's slow maneuverability. With the Vette, I now approach to inside of 1.0km and open fire. In most cases I have destroyed the shields and 25-40% of the hull of most pythons, clippers, and fed ships before my weapons capacitor is drained. That is due to using all pulse lasers and the Vette's ability to stay close to the target by using thrusters and FA off to match their moves. Initially I was sorely missing the 8th hardpoint from the Conda (and a large hardpoint, to boot) but the increased maneuverability makes up for it in my mind.
Here is my simple loadout, which is modestly priced.... for a Vette.
Schmobius wrote:I tend to favor gimballed pulses (or burst, seems slightly better DPS, but higher heat too) even on my python, but I've found I like to keep 2 or 3 turrets as well. I've gotten better at counter-circling smaller ships while in reverse-thrust, but like to at least keep plinking their shields while turning to face them so nothing gets a chance to recharge for them.
Do you think I'd still want turrets on an Anaconda or Corvette before I've managed to upgrade the thrusters? (Currently debating on whether I should bother getting an Anaconda before I finish ranking up to Rear Admiral. I could get one now if I traded in my Python, but I don't want to do that. I like being able to land everywhere with this beast.)
pargyrak wrote:I have a few suggestions for you.
D rated sensors
7D Shield (not the Bi-thing)
7A powerp lant and
4D Hull reinforcements instead of 5D
will give you 2ly more jump range and only 60 less armor
Since you have SCBs you will not need the Bi-Weave shields
StaticRadion wrote:My Corvette is a pig and as such I don't move her from my Res hunting home. She turns well, but honestly she may get parked and stripped soon.
This is because the Corvette's packs as much punch as a flaccid cock. Sure you can hoop an holler about the 2 huge hardpoints and there potential, but you will end up putting large lasers in them after you get fed up with only one firing at any given time. This is because the ship is so wide that being even slightly off center to your target puts weapons on the left or right of your ship in its "shadow" ie trying to shoot through itself.
I would say that within 1.5 km you have at most your two small, one medium, and one huge hardpoint on target at a time. All hardpoints are only on target at the same time at distances over 2-2.5km. Take into account that small and medium weapons take reductions to there damage when firing on large ships and what you are left with is a ship that is fun to fly and hard to kill, but lacks power.
Schmobius wrote:<snip>
For now, I've got 4 turret and 4 gimballed pulse, and I made short work of the only idiot foolish enough to interdict me tonight (an asp). I think I'm going to use it more as a well-defended trader for now, as I get over 100 tons more cargo than my Python. We'll see how long I keep turrets.
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