Combiseries wrote:IMHO
I think you should just drop it. No disrespect.
Its a great game, offline or no.
Live with it.
Nope, it is in no way about the game. It is about the company and its attitude towards customers, at least for me. Other people simply can't play it as "online" (e.g. that guy from South-Africa with a 250 ms latency breaking any P2P session, people whose internet providers actively filter P2P traffic etc.)
I personally decided to try the final gameand give it a chance, yet currently ALL the negative expectations of "online only" seem to be coming true. From "server timed out", "authentication server not available" to "endless delays when leaving SC or hyperjump" and complete server downs on update/maintenance!
The "living" Galaxy is a PITA, at best... intersections even in Solo mode are unnerving and random at best (NPC pirates pulling me over to get 3 tons of scrap metal?! Ridiculous) and so on...
Last patch 1.05 broke the USB controllers, again! (No rudder pedals recognized, standard TM Warthog HOTAS profile enforced replacing my custom profile).
Brilliant move to constantly introduce old bugs, again, in a "feature complete gamma/release pre-view).
Yes, somebody is REALLY looking forward to the Xmas sales here... who cares about a functional game or good experience after that... first sell it, then we have another year to fix it? Nice!
At the moment Frontier looks more like EA and Ubisoft than ever... and I don't like this attitude towards customers as "dumb sheep that will swallow whatever you throw at them". Sorry, but that is not what I and many others expected from David and Michael, given their communication and feedback to the community, when it was about making Elite: Dangerous happen through Kickstarter and pre-sales...