What are you doing (ingame) now?

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Re: What are you doing (ingame) now?

Postby TorTorden » Tue Aug 30, 2016 7:54 am

Finally had some decent run of luck of with engineering mods.

Primarily fsd range mods.
Got my python up to the 19.2 fully laden but it's mostly combat/multipurpose fit.
And my cutter does 22ly fully laden.
I even had enough mats to get a g5 distributor charge mod on the python as well..

Might consider better shields for her next.
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Re: What are you doing (ingame) now?

Postby pargyrak » Tue Aug 30, 2016 12:19 pm

thebs wrote:
pargyrak wrote:Corvette update
Shields up to 5103.4

At what point does this become just funny?
Sit in a Haz RES with turrets, leave overnight, pick up 50Mcr in bounty vouchers next morning.

pargyrak wrote:with G4 Reinforced shields tune (G5 was worse)

Yep, my level 5 roll was worse than level 4 as well.

pargyrak wrote: and 8xG5 Heavy duty shield boosters

So ... you've got 120t of weight in Boosters alone, eh? Then again, they probably provide 4,500MJ of your shield strength.

I'm going to try to get my shields past 1,500MJ, with just 3 x level-5 boosters, with the level-4 engineered 5C Bi-Weave as its base, now that I just unlocked what's her name.


It is not so funny. It is almost essential. I get interdicted by Elite Anacondas that pop SCBs and use chaff all the time and they turn better then my Vette with DDT G5. I got down to 1 ring before kiling the conda in my last encounter.

And the intediction was for 1 unito of Heatsink interlink.... It is crazy....
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Re: What are you doing (ingame) now?

Postby tinnitus » Tue Aug 30, 2016 2:49 pm

CNN news reports Strong signal from sun-like Star sparks alien speculation, SETI is training the devices 94 LY from Earth, HD 164595 G-type star in the constellation of Hercules, certain it is not what Frontier Developers placed there but it would be fun to go look and we would locate it.

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Re: What are you doing (ingame) now?

Postby ShadowChaosX7 » Tue Aug 30, 2016 4:35 pm

That moment when you get near one shot from 50 to 0 hull by a bounty hunter while undermining... with 500 merits unclaimed...

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Re: What are you doing (ingame) now?

Postby Darwin » Tue Aug 30, 2016 9:11 pm

Re-rolled the G3 Dirty drives for the Cutter, now get just over 400 boost
And G5 FSD range upgrades for the Asp and Cutter.
Also tweaked the colours of the weapons...

Even the Asp has G5 armour and some modified shield boosters and shields. And a shielded power plant, and G2 Clean Thrusters, G3 Charge Enhanced Distributer. And 'spare' modified pulses from the Cutter.
The Asp handles and boosts like a Cobra, with 36 LY range.
Setup for mining mats at the moment.

The Cutter can now do 26.24 LY in heavy PVE general/combat build still with 320 cargo (22.48 LY laden), with another 180 cargo easy by swapping out non-engineered modules, or the DC...

G4 Reinforced Shields
G3 Shield Boosters (mix of heavy duty and increased resistance)
Total 2933.7

G4 Hull reinforcement
G5 Armour
Total 1855.6

G3 Dirty Drives
G5 Increased Range FSD (26.24 LY)
G4 Charge Enhanced Power Dist.

G2 light weight C3 Beam with regeneration sequence
G3 efficient C2 Pulse with scramble spectrum
G3 efficient C2 pulse with thermal shock
G2 increased ammo C3 multi-cannon with corrosive shell
G4 increased ammo C4 multi-canonn with incendiary rounds
G1 increased ammo C2 multi-canonn with corrosive shell
G1 increased ammo C2 multi-canonn with incendiary rounds

I think I am engineered out for the moment. Need to go look for aliens.

Elite Anacondas looking to take my engineer goods get a bit of a shock now, if I let them catch up ;)

If only I could find a few more modular f**n terminals for Qwent.
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Re: What are you doing (ingame) now?

Postby JohnLuke » Tue Aug 30, 2016 10:53 pm

Thank You, Tod "The Blaster" ....... These screenshots were the *FIRST* rolls for Lvl 5 Sturdy Mount for each of the 4A Multis on the Vette. I couldn't be happier! (secondary effects aside)

One roll and done for each MC.... gotta love it! :D

I lost 0.5ly of jump range due to the extra weight, but I got a great FSD upgrade at Farseer last week, so it's all good.

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Re: What are you doing (ingame) now?

Postby Falcon_D » Wed Aug 31, 2016 4:22 am

pargyrak wrote:
thebs wrote:
pargyrak wrote:Corvette update
Shields up to 5103.4

At what point does this become just funny?
Sit in a Haz RES with turrets, leave overnight, pick up 50Mcr in bounty vouchers next morning.

pargyrak wrote:with G4 Reinforced shields tune (G5 was worse)

Yep, my level 5 roll was worse than level 4 as well.

pargyrak wrote: and 8xG5 Heavy duty shield boosters

So ... you've got 120t of weight in Boosters alone, eh? Then again, they probably provide 4,500MJ of your shield strength.

I'm going to try to get my shields past 1,500MJ, with just 3 x level-5 boosters, with the level-4 engineered 5C Bi-Weave as its base, now that I just unlocked what's her name.


It is not so funny. It is almost essential. I get interdicted by Elite Anacondas that pop SCBs and use chaff all the time and they turn better then my Vette with DDT G5. I got down to 1 ring before kiling the conda in my last encounter.

And the intediction was for 1 unito of Heatsink interlink.... It is crazy....


Hello,
I'm thinking of going for G5 Enhanced Low Power Shields on my Vette and Python. And just going for 2 G5 Reinforced Shield Boosters on my Vette.

My Python has G5 Reinforced Shield mod on her Prismatics and it takes forever to regen the shields.

Have fun, fly safe. o7
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Re: What are you doing (ingame) now?

Postby Geopan » Wed Aug 31, 2016 7:48 am

I see a lot of people taking the sturdy mount modification. Anyone willing to elaborate?

Thanks,

Geo
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Re: What are you doing (ingame) now?

Postby *Al* » Wed Aug 31, 2016 8:13 am

Darwin wrote:Re-rolled the G3 Dirty drives for the Cutter, now get just over 400 boost
And G5 FSD range upgrades for the Asp and Cutter.
Also tweaked the colours of the weapons...

Even the Asp has G5 armour and some modified shield boosters and shields. And a shielded power plant, and G2 Clean Thrusters, G3 Charge Enhanced Distributer. And 'spare' modified pulses from the Cutter.
The Asp handles and boosts like a Cobra, with 36 LY range.
Setup for mining mats at the moment.

The Cutter can now do 26.24 LY in heavy PVE general/combat build still with 320 cargo (22.48 LY laden), with another 180 cargo easy by swapping out non-engineered modules, or the DC...

G4 Reinforced Shields
G3 Shield Boosters (mix of heavy duty and increased resistance)
Total 2933.7

G4 Hull reinforcement
G5 Armour
Total 1855.6

G3 Dirty Drives
G5 Increased Range FSD (26.24 LY)
G4 Charge Enhanced Power Dist.

G2 light weight C3 Beam with regeneration sequence
G3 efficient C2 Pulse with scramble spectrum
G3 efficient C2 pulse with thermal shock
G2 increased ammo C3 multi-cannon with corrosive shell
G4 increased ammo C4 multi-canonn with incendiary rounds
G1 increased ammo C2 multi-canonn with corrosive shell
G1 increased ammo C2 multi-canonn with incendiary rounds

I think I am engineered out for the moment. Need to go look for aliens.

Elite Anacondas looking to take my engineer goods get a bit of a shock now, if I let them catch up ;)

If only I could find a few more modular f**n terminals for Qwent.


Where do you guys get all your Commodities and Materials?

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Re: What are you doing (ingame) now?

Postby Trinity Star » Wed Aug 31, 2016 1:27 pm

Latest Corvette tinkerings....

Shields 7A: 4,859.7 (7 Boosters Level 5 Heavy Duty, Level 5 Reinforced Shields)
1 x 7A Shield Cell Bank (Level 1 fast recharge, adds 2% shield integrity)
1 x 6A Auto Field Maintenance
Power Plant 8A: 48.05MW (Level 5 Overcharged)
Power Distributer 8A (Level 3 Weapons Focused)
Hull Strength: 3,417.3 (Heavyweight Lv5 Military Grade with Heavyweight Hull Reinforcements Lv5)
6A FSD (Level 5 Increased Range 16.91LY max)
7A Thrusters (Level 5 Dirty Drive Tuning, Speed 269/Boost 350)
4A Frameshift Interdictor (Level 1 Increased Range 19s)

2 x Huge Gimballed Beams (Level 2 Sturdy Mount + Thermal Vent + Regeneration Sequence)
1 x Large Multi-Cannon (Level 1 Study Mount + Corrosive Ammunition)
2 x Medium Pulses (Level 2 Efficient + Phasing Sequence)
2 x Small Pulses (Level 2 Efficient + Scrabbled Spectrum)
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