I really think that they chose their words poorly when they said "3-D Printing" as far as fighters go.
It is more like your purchasing a bay that has a fighter and enough spare parts to build X amount more, then you will have to restock. Restocking is what we are used to. Run out of Multicannon ammo, restock. Destroy your Buggy, restock. Run out of Chaff, Restock.
They have also mentioned that in the future we will be able to have Buggy Bays that will have enough parts to create X amounts of replacements.
If they just stayed away from the "Printing" idea, there would not be the same response to this idea. Yes, it is the easiest way to explain it, but does not work well in the established mechanics we already had.
As far as the rest of the forums, take a look at how many people actually have registered accounts on the forums, compared to the approximate number of players. It is a small amount, just as Mobius is a small amount of the player base. And as usual, the whiniest, loudest, complainers are the most prominent.
FD is well aware based on THEIR numbers who is doing what as far as Solo/Group/Open, how many participate in CG's, CqC and all the other stats that show what people are actually doing in game. Based on this I trust what they have planned based on their "Plan" for the future as well as their love for the game.
I bitch about the game all the time with the rest of the A-Team. Its normal for us. But that does not mean we don't love the game or want to keep playing. I am sure that there are mechanics or details that everyone here can complain about. Unfortunately, there seems to be a huge wave of Negativity on the internet in general that is Loud and Prevalent even though it is a small portion, but it level of prominence is much larger than its numbers.
FD has changed the way things work based on feedback before, and will do it again. They have continuously adjusted the Engineer blueprints and such with each patch based on feedback. It is the way they have done it since day one. They will tweak everything as they go, and they should. It makes it better, not easier, but better. Yes, the short Beta's and seemed issues that get ignored are a pain, as are re-occurring bugs and other things that affect the game that you play (and trust me, the issues that one person has with the game may never pop up for someone else, or something that you never see is killing game play for another and is normal in games today).
Things like Crime and punishment need an overhaul, on that I think even FD can agree, as do many other parts of the game. That is the beauty of it though. Unlike a game that is released, bug patched and then next couple of years a new, unconnected game called the same "+ number" is released and the old stuff is forgotten, FD is iterating the game. Take the Outfitting and Mission boards in Engineers. One look at that and you can see that the rest of the station menus needed an overhaul to make it feel cohesive and less old and janky. Now we are getting it. They are constantly improving the game for all of us. Yes, we can expect issues, but I can see that they are working towards a goal.
Instant Ship transfers may sound like busted, but it is better than NO ship transfers. Same with Module Storage. First lets get these sorts of features into the game, then tweak them. Better than not having them at all in my opinion. They left us a loophole for transfering modules because of the fact we had no storage. That was better than nothing and people were pissed when, at one patch, we suddenly lost 10% on selling modules back (Like you do with ships) until we spoke up and said that it was not a good idea, and they changed it back. They do listen, and it is not even the loud screamy voices that get heard sometimes.
Even with all that being said, Elite is still amazing. Remember, they are not using an off the shelf game engine, but developed the Cobra Engine on their own, and as such, sometimes the changes they need to make to get things tweak can be huge. Star Citizen is based on the Cryengine, but I bet they have ripped it apart and rewrote so much of it by this point that I would be surprised if more than 25% of it is original code base. Cobra was designed from the ground up to allow FD to do all this. Cryengine was never designed for things such as spaceflight physics.
They are also developing for 2 platforms now (regardless of the fact that XBox is now PC architecture and seems to run windows 10) and they have committed to keeping the platforms in sync. That means they have to follow MS rules for updating and patching and pushing to servers and getting all the telemetry back to improve that side, so though we might see it as slow on the PC side for fixes, remember that they now have to test for 5+ environments now (Mac, PC Horizons, Non-Horizons, Xbox, Internal Next Patch build, internal Next Release builds and maybe even more development environments such as 2.3, 2.4, etc..) to make sure that their "Fix" or change does not hose everything else. This is as well to changes they are making to Cobra Engine to allow them to do what they want in the future without breaking things down the line.
They may be an "Independent" Studio, but their undertaking just for Elite is a HELL of a lot larger than most people realise. On top of that, they are also making Planet Coaster, which is a separate development team from Elite, but also uses the same engine. And though you may not be interested in Planet Coaster, it is going to be as Big as Elite is for the fans of that Genre. So this "Independent" studio is not as small as one may think.











