Postby ollobrains » Tue Mar 03, 2015 4:52 am
The whole expansion ( and contraction for unsupported stations) or due to anarchy, population die off etc with random system events and so forth was meant to be in at launch, but due to time constraints it wasnt included in 1.0 and is most likley slowly being developed in the background at the moment, all of that type of thing is mostly server side ( changes to map, mission generation etc) ships will need passanger space and that sort of thing but the graphics required are minimal. So far we know they have worked through bugs in influence and factional expansion and things like civil war, player groups ahve formed to push the experiment and find bugs ( mikunn, pand, lugh and major alliances)
There have been changes and alterations in the way that markets work since launch, its now more dynamic ( much to the complaining of players who were expecting automatic trade routes) theres plenty of profits on the fringe but the sheep dont think much beyond earth, lave, rare and omg ive just saturated the market and my profits are growing ( not this website of course)
We have missions now for minor factions so its not just a matter of major factions expanding and no way to counter act it.
I notice recently the groups that push the changes have stopped pushing the devs for information and the devs attention has shifted to multiplayer, new ships, combat changes , fitting changes. Id hope those groups would start pushing again.
My guess is maybe once multiplayer wings are out and working, those groups fo 4 players will form bigger groups and try to do things, and with the new USS sites etc only then to find their efforts arent affecting teh background living breathing dynamic galaxy. And then the forums will start to fill up with requesting more guts and meat on bones in the game. So maybe 1.3 or 1.4 we might to see FD pulling fingers out of the pie and getting to work on finishing colony and economic changes, more dynamic mission and trade systems. the 3d map, representing things like population, povery/wealth, security a bit more indepth, development indexes, standard of living indexes, factional wealth and npc polie force/army/navy strength. Colony expansion, tieing community goals in at a lower mroe local level and more of them for smaller groups to do things to factions. Upgrading stations, or causing bad things to happen, fights over mineral rich systems ( the war event)
Passanger and troop moving missions, assasination and level 2 persistant npcs and level 3 factional leaders that give missions to commanders under his watch, perhaps power struggles within factions, government change types in factions, civil wars that split factions into smaller factions to create new factions, removal of dead factions ( u can create a circle of life here and across the board if they have the brains for it) As well as crafting via a procedural scavange, loot and crafting system variants on weapons ( ie more ammo capacity, lower power usage, higher damage output with small modifiers this was recently mentioned)
Then of course walking on planets and the like there , walking through colonies. But thats the long game, a expansion pack or two a year should provide funds, a sunscription model if they can deliver id sign up for, everything playing eve online for 10 years promised and never delivered.
And of course fixing the 1001 bugs ingame currently that cause frustration