Okay, based on that link, I see 2 things.
1. Your FSD and Thrusters are B rated, which are the heaviest (They are just as heavy as E rated) and that will affect your manouverability. I suggest either going A (which will increase speed from the thrusters, and jump range) or going C (which are lighter and make you a little more nimble, but will slow you slightly and decrease your jump range.
2. You shields are C rated. Going A rated will make a big difference. I realize that you are using the C with 2 boosters, and that alone makes them better than A rated, but going A rated size 5 shields with 2 A rated boosters will give you a huge bump in the shields. (from 250 to 291)
The only other thing I would consider, is your use of all MC's. They are not as effective as Lasers for taking shields down. What you might want to consider is putting 4 small pulses and keep the 2 medium MC's. I run that setup on my Asp, and find it is just as good as running 2 Medium pulses for taking shields down, and the 2 Medium MC's shred hull pretty damn good and do a better job that 4 small MC's.
I took the liberty of making the changes to A Rated FSD and Thrusters, bumping the shields to A and changing the Wake Scanner and Point Defence to a Chaff and Kill Warrant Scanner. I also made my suggested changes to the weapons so You can compare.
As Orkekum said, Point defence are not really useful now, but after 2.1 drops and the Missiles get buffed, that will change. I changed it for chaff, but that is again, preference. But the KWS will increase your credits per kill.https://coriolis.io/outfit/asp/25A5A5A4 ... =.Aw18WQ==
Weapon Changes are based a lot on preference and your piloting style/ability, so feel free to keep your layout if it works for you.
Here are the main Stats that changed that may help you see the differences.
Speed Before: 270/367 After: 283/385
Jump Range Before: Full Tank-19.81 Laden-17.62 After: Full Tank-26.01 Laden-22.91
Shields: Before -252 After -291
Shields Recharge: Before Recovery:1:05 After Recovery 1:13 Before Recharge 2:05 After Recharge 2:25
Power Usage: Before -88.3% After -92.2
The DPS remains the same, but the use of the pulses means that the shields will come down faster so that means that your time to kill should be shorter.
Others can critique my changes, but I think the Shield/FSD/Thruster change alone will make you more nimble and able to take more hits before they are into your hull. Weapons are more a personal thing. I hope the numbers let you see the differences that you can expect.