Bounty hunter wants to learn trading

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Lumpus
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Bounty hunter wants to learn trading

Postby Lumpus » Sun Jun 21, 2015 8:06 pm

So I've been collecting random bounties and not exploring or trading much and I feel it's time to get out there and learn trading

I've got the basics down like buy low sell high lol
but its time to either move into a type 6 or continue bounty hunting
I want to work my way up to the large scale trading
currently in the amo area
anyone wanna get together?

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Blooper01
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Re: Bounty hunter wants to learn trading

Postby Blooper01 » Sun Jun 21, 2015 9:38 pm

I would say get the T6 to start with trading. Get rid of the shields so you can carry more cargo, mine is fitted for max cargo at 108. This is a good work horse to get your credits rolling in. The key is to find a trade route that works for you, there are many out there that pay good. Most will tell you they have a great route but not share said route as the more people on it, the faster it degrades. I say get the T6 and hit Thrudds or INARA to work out a trade route that will work for you. I use EDDB a lot myself.

http://www.elitetradingtool.co.uk/

http://inara.cz/

http://eddb.io/trade/single
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Re: Bounty hunter wants to learn trading

Postby uvelius » Sun Jun 21, 2015 9:57 pm

If you want a real "Boy what a BIG TRUCK!" experience buy a T7. Huge ...

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Re: Bounty hunter wants to learn trading

Postby Lumpus » Sun Jun 21, 2015 10:04 pm

ok thank you blooper
currently im running a mk3 with upgraded cargo but i'm only getting about 13ly/jump

should i sell everything and start with the t6 or save and work them both?

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Re: Bounty hunter wants to learn trading

Postby Lumpus » Sun Jun 21, 2015 10:09 pm

wow

thrudds

wow.
the game just opened it's loving arms and brought me in from the cold

thank you blooper

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Re: Bounty hunter wants to learn trading

Postby uvelius » Sun Jun 21, 2015 10:14 pm

Depends. Take into account that you loose 10% when selling ships. I think you also loose 10% on equipment that you didn't sell before you sell your ship, so sell everything moveable first.

Ah, and upgrade I think all or almost all modules to D (FSD to A of course), that should give you optimal jump distance.
Have fun! :)

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Re: Bounty hunter wants to learn trading

Postby Lumpus » Sun Jun 21, 2015 10:24 pm

ok awesome
thank you very much
if anyone wants to meet ill be doing runs near atfero ;)

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Re: Bounty hunter wants to learn trading

Postby MAKOstrifeX » Mon Jun 22, 2015 12:20 am

There is a known trade route. Power Generators from Ra to Gliese 868 and Palladium back. It's known but still has potential. I make 450k every 10 to 15 mins in a T-7 was hitting just over 200k in a T-6. Both stations are like 50Ls from the main star, quick and easy :D

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Re: Bounty hunter wants to learn trading

Postby Lumpus » Mon Jun 22, 2015 1:04 am

awesome thank you!
i switched to the t-6, currently can't afford to fully load it up yet, so it's slow going now, but it will just take some time

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Re: Bounty hunter wants to learn trading

Postby BrocMcGregor » Mon Jun 22, 2015 3:29 am

I also want to add ed-td.space is a good one. It uses the EDDN like Thrudd's it's just in a bit different style.

Then there's http://hausreport.github.io/ which uses eddb.io

They're all good to be honest. It's just which UI do you enjoy more ;)

also, there are the "rares" if you feel like traveling and exploring the known galaxy. By having enough credits for a good T-6, one could also make one heck of a rare-running ship. A class FSD, making sure the fuel range is at least 160ly, the works. And... then there's always playing in open in that regard too if you're ever bored. All the pirates know the rare routes and camp them at will.

Good news for you though as a trader, is instead of 200tons of cargo, at over 1MIL in investment that could get lost, it's only 300-1,000 credits per ton, and only at most 40 of them. That way interdictions, working against real life PvP pirates can be entertaining, but without as much risk.

Also, don't go no shields. At least if you're like me. Earlier today, I swear someone greased my landing pad. I couldn't get my cobra to "stick" if my life depended on it for a while. So I finally just planted her, HARD. Another instance - NPC flying a T-9, full thrusters through the mail-slot. I was glad I had the cobra's shields so I could bounce of the walls to get around that beastie :D
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