In this first vid, I blundered into a fur ball and attacked the wrong ship. Thankfully, the AI cops attacked her wingmen or I would probably have died. It was easy to take down her shields and damage her hull because she wasn't firing back or using SCBs. For some reason the cops left, and then she started with the turrets and SCBs when her shields regenerated. Then I got rammed and had to run. Cut 5 minutes while my shields regenerate. Then it's more turrets and SCBs until I guess she runs out. I also had a tough time getting out of range of those turrets. I've never had this kind of problem with a Python before.
https://www.youtube.com/watch?v=e9JupSt95ro
In this second vid, I'd just finished taking out an Anaconda, with the help of this DBS, when I noticed he was also wanted and thought WTF. Then it was just pass after pass after pass of him doing double back flips with 1-1/2 twists turning around on me. I was never in much danger (thanks to no wingmen). I think I got his shields down 5 times, but he was maneuvering so quickly that I just couldn't hit him. It doesn't help that the large multi-cannon takes 2-3 seconds to spin up, and he wasn't spamming chaff, so a gimballed gun would have worked fine. When you see me shooting the lasers low, that's because I have a habit of squeezing both triggers when engaging with the multi-cannon. Anyway, I finally got him but it was exhausting.
https://www.youtube.com/watch?v=Fq8nNPTVEzU
That AI seems much tougher to me than the current 2.0 AI. Partly my problem is using a fixed multi-cannon and partly it's that my FA off sucks. I don't think I can stay with the fixed multi-cannon if I want to attack smaller ships (I don't know why I'm so fixated on trying to use fixed weapons). That 2-3 second spin up is ridiculous compared to 1/2 second on the Vulcan in an A10. I'm still learning my FA off flips, trying not to hit the boost. Anyway, any constructive criticism would be welcome.