A search didn't display this topic, so I thought I'd mention it.
I'm sure many of you Oculus veterans already know about it.
Anyway, after spending 3 days using the default settings for the CV1 in ED, I decided to try the SDK debug tool to set a higher pixel density (apparently using the debug tool is more efficient than using in-game super sampling). ED has been looking better each day, as I get more used to both the hardware and the view, but increasing the pixel density really makes a big difference. Things were looking great until I was driving around in an SRV in a canyon. During tight turns the canyon walls would blur and I'd start feeling a little funny. I tried using the in-game FPS counter, but it didn't work, and neither did the Nvidia Experience software. While looking for a way to measure the FPS, I found the Performance HUD in the Oculus SDK Debug Tool. If you enable the Performance HUD, and choose to display the Performance Summary, it will overlay a couple graphs showing the frame rate and the overhead.
It was pretty eye opening playing with various settings. With my GTX 1080 and 2.0 PD, I could maintain 90 FPS in space. It would drop in stations, but it was acceptable. But on planets in an SRV, it would drop way too low to be comfortable. With a 1.5 PD and Ultra settings, I could maintain 90 FPS just about anywhere around a station or planet, with just occasional drops. But then I headed to a RES. With a bunch of ships, missiles, chaff, and etc., even on VR low, the FPS can drop into the 50's - maybe even lower. It wasn't really much worse using VR High or Ultra settings.
Anyway, the FPS drop in the RES really doesn't bother me very much. As long as I can maintain a decent FPS in an SRV, I'll live with it. So now I'll be spending days trying to figure the maximum PD I can use, and what graphics settings I can lower.