Hey guys, this video by Vindicator Jones shows a VERY good defense strategy for large ships to beat interdictions.
I never thought about mines before, but I'll be adding them to my trade Cutter tonight!
https://youtu.be/ZzRLt0Zm8Nk
JohnLuke wrote:Hey guys, this video by Vindicator Jones shows a VERY good defense strategy for large ships to beat interdictions.
I never thought about mines before, but I'll be adding them to my trade Cutter tonight!
https://youtu.be/ZzRLt0Zm8Nk
cmad1977 wrote:I killed a vulture with mines in my T6. Yay me?
tinnitus wrote:On a side note been doing this 3 Trade Hop for a few days getting interdicted at times (too many) during the first Jump, looking at the route it finally hit home Jump pass the first system if I could live with a downgrade to a couple internals increasing my range (darn I feel silly) I did and have not seen those Wascally Pirates since this morning. Sometimes less is more.
Which I find is utter BS, even 2.1.02+. I was in a Federation system, Federation allied, including local system factions, and got taken out within 3ly of the primary station.Cometborne wrote:Let me guess, that first system was an anarchy or other low security one? The system security levels actually mean something now,
No one is listening to us. I am tired of logging on, burning 2 hours well away from everyone, and getting killed right before I cash in at the very end ... even when I'm on a measly, low-level, 4t Osmium mission! And I was in a pretty well armed Python.Ghworg wrote:First interdiction of my T9 with the new setup, and I got completely wrecked by a competant FAS, 3 million rebuy and an 90 minutes of mining down the drain. Now admittedly I only had 1M+2S mine layers not a full complement because I was coming back from mining, but still pissed me off. Every time the mines took him down to one bar he would fire a shield cell and restore to full.
I'm coming to the conclusion it is just not possible in 2.1 to use any ships that are not fully combat rigged or speed demons.
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