Purple Central Industries - Pand solar system group

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Gaige Vandire
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Re: Purple Central Industries - Pand solar system group

Postby Gaige Vandire » Wed Mar 25, 2015 7:43 am

So I see we've hit Boom again in Pand. Is the key to economic growth and expansion purely about credits or do the commodities themselves have an impact? Does anybody have insight as to how the simulation runs? It seems to me that if it's purely about credits then the rare run approach is beneficial, but if the actual commodities count then rare runs will be less beneficial in promoting growth and expansion. Over the last week or two I've been concentrating on completing PCI missions and trade runs that export metals from Pand and bring in food (a lot of grain even though it's not very profitable) or commodities useful for a refinery economy (microbial furnaces, bio reducing lichen, resonating separators). Not sure what impact my efforts are having though as demand for all these commodities remains high (in the thousands of tonnes). Should I be switching to trade runs that bring in maximum profit instead?

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Re: Purple Central Industries - Pand solar system group

Postby Barefoot Bandit » Wed Mar 25, 2015 8:12 am

Odd thought.. But, who knows?

I've been thinking of typing up a "news article" for Galnet, getting creative with some sort of drink or product that is being rumoured to be in limited production in Pand... Perhaps a way to "encourage" a rare commodity to be introduced in Pand by the devs, seeing as there is no rare good in this neck of the woods...

Gaige Vandire wrote:So I see we've hit Boom again in Pand. Is the key to economic growth and expansion purely about credits or do the commodities themselves have an impact? Does anybody have insight as to how the simulation runs? It seems to me that if it's purely about credits then the rare run approach is beneficial, but if the actual commodities count then rare runs will be less beneficial in promoting growth and expansion. Over the last week or two I've been concentrating on completing PCI missions and trade runs that export metals from Pand and bring in food (a lot of grain even though it's not very profitable) or commodities useful for a refinery economy (microbial furnaces, bio reducing lichen, resonating separators). Not sure what impact my efforts are having though as demand for all these commodities remains high (in the thousands of tonnes). Should I be switching to trade runs that bring in maximum profit instead?



From my reading, I suspect it may be a bit of both - rares are luxury items, and probably are at their best effectiveness during a boom (hence why I'm on a run), I think during non boom, normal trades woulds be better, but that's theory...

Z...

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Re: Purple Central Industries - Pand solar system group

Postby ollobrains » Wed Mar 25, 2015 12:56 pm

Devs have confirmed boom raises wealth and development ( development i believe is the stat for how much development has taken place in a system - it goes down in expansion ) ties in with a faction exapnding. Ive always thought that the type of goods traded have some formal economic benefit but no one knows. Latley ive taken just to blowing up as many non PCI ships in pand as i can especailly wanted im working on raising the security index of the solar system ( which might mean PCI miltarily can get stronger)

So ill leave it up to others to do more of the trading missions and rares run, a few others including me are also droping a bit of exploration data, it all counts. 1.3 apparently is bringing massive amounts of new content tied to the background sim ( hopefully more missions, colony expansion, station upgrades etc but who knwos till dev blogs come thro) a boom is normally menat to run a few days its about 10 days and i know from old dev posts the longer u prolong a boom the more the wealth/development index goes up, so im calling it a good thing to keep boom going. Turning in bounties to PCI is when the influence is applied so i turn mine in once every 4-5 hours or so.

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Re: Purple Central Industries - Pand solar system group

Postby ollobrains » Wed Mar 25, 2015 1:36 pm

with a kws in pand and 32 cargo hold in a cobra III u can pickup gold and other illegal bits and haul em off to orokundra if youre short on funds.

But as far as the bounties go anaconda wanteds dueling with the police forces are rare, but im focusing on just blowing up as many non PCI ships as i can in USS WSS and SSS sites at the moment - if a few peeps are bored and want to do this , lets see if we can weaken the civil unrest, and maybe help PCI military forces expand at the expense of the other factions at least thats how it should work

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Re: Purple Central Industries - Pand solar system group

Postby Dielos » Wed Mar 25, 2015 5:02 pm

Hi, you probably saw this already, but we have civil unrest critical and lockdown critical in pending states. It seems that we have had a Cmdr in Pand doing his little own experiment, and has been killing aimlessly all over for 4 consecutive days (1 million in bounties), and thus has brought us to the actual state. He himself said so in the ED forums. So, if you see a Cmdr with a high bounty in Pand, blast him!

Anyway, I highly recommend to do only bounty hunting and trading, as the weapon import missions only raise the civil unrest more.

If there is a way that we can minimize the damage, and stop the civil unrest and lockdown from taking effect, then that should become priority number one now...

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Re: Purple Central Industries - Pand solar system group

Postby ollobrains » Wed Mar 25, 2015 9:39 pm

We can take from this probably a mix of missions delivering weapons etc ( if youre dong missions consider food donation missions to reduce this unrest and lockdown state) 1.2.06 makes about 5 cahnges regarding influence, missions and the background sim.

Now given this guy has had such success in raising both unrest-lockdown to critical if his the main influence driver, im guessing shooting traders etc. Combat wise i would say that we may want to go nuts on bounty hunting non PCI ships as ive been doing, and if youre trading bring in things that lower unrest food, consumer goods, perhaps i think non reactive armor might also assist, and some rares

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Re: Purple Central Industries - Pand solar system group

Postby Dielos » Wed Mar 25, 2015 10:09 pm

I've been mostly exploring and doing bounty hunting in Pand's nav point. Will probably concentrate more time on bounty hunting then.

We might convince him to assassinate only non-PCI, that could be a massive help! :roll:

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Re: Purple Central Industries - Pand solar system group

Postby Barefoot Bandit » Thu Mar 26, 2015 2:15 am

He is currently out of the game though for a week, he has a blood borne illness, so we'll have to wait for him to get better.

Z...

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Re: Purple Central Industries - Pand solar system group

Postby Gaige Vandire » Thu Mar 26, 2015 7:51 am

For now I'll keep taking the food/medicine missions and running the less lucrative trade runs bringing in food, machinery and tech.

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Re: Purple Central Industries - Pand solar system group

Postby ollobrains » Thu Mar 26, 2015 10:44 am

Confirms that murdering indiscrimetley has an impact. Thats a good sign for when we expand. Its good to have this guy active in pand actually. He could always go solo and do the same so yeah we cant stop it, but u guys might be able to make the thread interesting on the main forums and while his away get a few more actives in pand.

The other states arent actually active yet, and they could just as well weaken off or not fire, boom is the only active, so the only one that is actually impacting us, maybe we can also get some more donations of exploration data to push expansion as well. But its good to see some activity in the pand area , im still going but its hard to keep motivation when theres not much to do.

We can only hlpe the devs expand things massively in 1.3 and give us things and tools to do and use and well make content.


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