Update 1.04 released

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Flip
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Update 1.04 released

Postby Flip » Thu Jan 08, 2015 3:24 pm

From: https://forums.frontier.co.uk/showthread.php?t=94724

Michael Brookes wrote:Hi everyone,

update 1.04 is incoming and everyone will be removed from the server at 2.30 pm GMT while we apply the update and make the new client available. Here is the change log for the update:

- If a station somehow loses it's parent then move it to another body so players at that station can load
- Prevent inconsistencies between client and server in which parts of a sector are and are not occupied
- Some fixes to meta-data that were being disguised by an issue with inconsistent generation
- When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets
- Fix only the first consequence being applied to the universe state when completing a mission
- Set killer before we do ship death - fixes problem with players not getting bounties or reputation when they kill other players by breaking critical modules
- Reduce likelihood of server disconnects from stellar forge server queries
- Fix mouse control if galaxy map opened with key binding when in outfitting
- Updated exoplanets Kepler 438 b and 442 b
- Add produced by and consumbed by information to all trade goods (except rares)
- Telemetry added to try and figure out why some machines are failing to load resource files
- Remove the terraforming data for Pareco system causing an assert
- Fix packet loss statistics
- Use the correct absolute magnitude in bolometric luminosity calculations
- Various text fixes

There are some online changes as well which Andy will post in his update, but one change is worth mentioning here - there should be an improvement in matchmaking that should mean you are more likely to see other players if they are in the same region as you.

Edit: The downtime should be less than 30 minutes.

Thanks!

Michael
Last edited by Flip on Thu Jan 15, 2015 3:53 pm, edited 1 time in total.
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Re: Update 1.04 released

Postby Jockgit64 » Thu Jan 08, 2015 5:08 pm

Thanks Flip :D

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Re: Update 1.04 released

Postby BARNABY » Thu Jan 08, 2015 6:19 pm

Thanks for the sit-rep Flip.

Regards

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Re: Update 1.04 released

Postby Vandemar » Thu Jan 08, 2015 11:40 pm

Glad they fixed the wanted status when bounty hunting.

Have they posted the online patch notes yet that were mentioned at the end of his post?

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Re: Update 1.04 released

Postby Caliclo » Fri Jan 09, 2015 12:50 am

- Set killer before we do ship death - fixes problem with players not getting bounties or reputation when they kill other players by breaking critical modules.

Still not always getting bounties when targeting modules of a NPC though..

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Re: Update 1.04 released

Postby AndyB » Fri Jan 09, 2015 2:24 am

Vandemar wrote:Glad they fixed the wanted status when bounty hunting.

Have they posted the online patch notes yet that were mentioned at the end of his post?


yup, it went up at 5.35 pm GMT

https://forums.frontier.co.uk/showthread.php?t=94882
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Re: Update 1.04 released

Postby jimboistic » Fri Jan 09, 2015 3:58 am

Nice! Thanks for reposting!

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Re: Update 1.04 released

Postby OrionSnake » Fri Jan 09, 2015 5:10 am

Michael Brookes wrote:There are some online changes as well which Andy will post in his update, but one change is worth mentioning here - there should be an improvement in matchmaking that should mean you are more likely to see other players if they are in the same region as you.

Edit: The downtime should be less than 30 minutes.

Thanks!

Michael



Didn't see this mention in patch notes or it's not apparent but this appears to fix the group issue now too. I can now view who is online and which system the commander is at.

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Re: Update 1.04 released

Postby CMDR_COENEN » Fri Jan 09, 2015 6:56 am

Oh that would be nice! There are a lot of people waiting to join.
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