Shut up and get back in ya turret......
Roger Wilco Jr wrote:You want a credit sink?
How about drive your ship off the lot and it loses 25% of it's value, and more the older it gets? Same for modules. And things are worth less if they are in bad condition. That might encourage people to stay in their ships longer. And if you keep your older ships, and park them at a station - charge for parking. There's another credit sink. Of course, you could always find a little valley on a planet somewhere and park them there. But then you could pay to build good defense turrets and hangers to protect them - more credits!
PS. I never liked the insurance system or instant ship replacement. I'd much rather have some escape pod fun, and maybe get a loaner ship to travel to a station with my ship type in stock. Out of stock modules would also need to be shipped to my location (rather than travel around finding them). The key is - don't die. If it wasn't for griefers and bugs and some whacky game design, I'd almost like a forced ironman mode.
Darr Valen wrote:Roger Wilco Jr wrote:You want a credit sink?
How about drive your ship off the lot and it loses 25% of it's value, and more the older it gets? Same for modules. And things are worth less if they are in bad condition. That might encourage people to stay in their ships longer. And if you keep your older ships, and park them at a station - charge for parking. There's another credit sink. Of course, you could always find a little valley on a planet somewhere and park them there. But then you could pay to build good defense turrets and hangers to protect them - more credits!
PS. I never liked the insurance system or instant ship replacement. I'd much rather have some escape pod fun, and maybe get a loaner ship to travel to a station with my ship type in stock. Out of stock modules would also need to be shipped to my location (rather than travel around finding them). The key is - don't die. If it wasn't for griefers and bugs and some whacky game design, I'd almost like a forced ironman mode.
I actually really like the idea of modules getting damaged, repaired, failing, etc. Right now it's sort-of "oh I took some damage in a dogfight.. annnnnnd repaired." I'd love to have a garage where I could see actual repairs on my ship, and repairs take time scaled to the damage. Now that would be cool. One of the features in SC is the visible damage. I wish we had that sort of thing, so you could watch a ship get rebuilt, bit by bit. Imagine walking through a service corridor in a station, while your ship, entering through the back of the standard hangar on a conveyor belt (or some sort of magnetic grav lift) takes it down a repair line, where a computer automatically repairs and prints replacement parts on the go.
Someday in the future, I hope.
TorTorden wrote:Darr Valen wrote:Roger Wilco Jr wrote:You want a credit sink?
How about drive your ship off the lot and it loses 25% of it's value, and more the older it gets? Same for modules. And things are worth less if they are in bad condition. That might encourage people to stay in their ships longer. And if you keep your older ships, and park them at a station - charge for parking. There's another credit sink. Of course, you could always find a little valley on a planet somewhere and park them there. But then you could pay to build good defense turrets and hangers to protect them - more credits!
PS. I never liked the insurance system or instant ship replacement. I'd much rather have some escape pod fun, and maybe get a loaner ship to travel to a station with my ship type in stock. Out of stock modules would also need to be shipped to my location (rather than travel around finding them). The key is - don't die. If it wasn't for griefers and bugs and some whacky game design, I'd almost like a forced ironman mode.
I actually really like the idea of modules getting damaged, repaired, failing, etc. Right now it's sort-of "oh I took some damage in a dogfight.. annnnnnd repaired." I'd love to have a garage where I could see actual repairs on my ship, and repairs take time scaled to the damage. Now that would be cool. One of the features in SC is the visible damage. I wish we had that sort of thing, so you could watch a ship get rebuilt, bit by bit. Imagine walking through a service corridor in a station, while your ship, entering through the back of the standard hangar on a conveyor belt (or some sort of magnetic grav lift) takes it down a repair line, where a computer automatically repairs and prints replacement parts on the go.
Someday in the future, I hope.
Space engineers.
http://www.spaceengineersgame.com
Darr Valen wrote:TorTorden wrote:Darr Valen wrote:
I actually really like the idea of modules getting damaged, repaired, failing, etc. Right now it's sort-of "oh I took some damage in a dogfight.. annnnnnd repaired." I'd love to have a garage where I could see actual repairs on my ship, and repairs take time scaled to the damage. Now that would be cool. One of the features in SC is the visible damage. I wish we had that sort of thing, so you could watch a ship get rebuilt, bit by bit. Imagine walking through a service corridor in a station, while your ship, entering through the back of the standard hangar on a conveyor belt (or some sort of magnetic grav lift) takes it down a repair line, where a computer automatically repairs and prints replacement parts on the go.
Someday in the future, I hope.
Space engineers.
http://www.spaceengineersgame.com
Ships that show visual damage is not something that only a minecraft style game like Space Engineers can and should do. I've owned Space Engineers from the start. It's not E:D. There's no reason E:D can't do such small things over the long run.
Darr Valen wrote:Ships that show visual damage is not something that only a minecraft style game like Space Engineers can and should do. I've owned Space Engineers from the start. It's not E:D. There's no reason E:D can't do such small things over the long run.
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