Gamma 1.01 incoming

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Gamma 1.01 incoming

Postby Flip » Mon Nov 24, 2014 6:02 pm

From https://forums.frontier.co.uk/showthread.php?t=64392

Hi everyone,

Gamma 1.01 is on its way (6PM GMT), with fixes to some of the more pressing issues. Hope you're enjoying playing the Gamma as much as we are (when we get home of course).

Here's the full change log. Enjoy.

- Don't crash when we receive a LoginSuperceded event on login
- Prevent the game from crashing if the basic scan object doesn't exist, if a web request fails
- Prevent crash when cap ship launching fighters, but the fighter is already dead
- Bad system meta data causing disconnect on jumps
- Fix assert when entering Neptune’s ring
- Prevent weapon stream objects crashing when fired from dead ships
- Fix for faction ranks doubling their expected rank in the status panel
- When network startup fails, provide a clean path in final version that present a message box and exits the app cleanly
- Append local machine name to port mapping string in upnp so we don't clean up other people's port mappings on a shared router
- Upnp now uses an infinite lease by default; it's possible to set a finite lease in appconfig if required
- Remove some rare goods from AI load outs
- Ensure that the faction data gatherers for system map are only entered if their preconditions are true
- Fix trading badge not updating on rank increase
- Travel Tutorial now fixed with the Hyperspace binding change
- Fix broken environment map in some stations
- Send telemetry about interdiction
- Cap ship guns should no longer be able to kill other guns (and modules) on the same ship
- Fix some things spamming the message log in multiplayer
- The occurrences of Cox have been renamed to Pippin
- Explorer is now Trail Blazer (Ranks)
- Disallow nebulae from location targets for hyperspace

There are some server-side updates too:

- Fixed issue with the launcher not allowing some Gamma eligible players into the game.
- GalNet system news will now correctly show the 5 highest bounties.
- Removed the ability to rename a commander from the support system. This is now done entirely in-game.
- Fixes for duplicate commander names.
- Fixed various starting locations from the commander starter packs.
- Allow commanders to explore more procedurally generated star systems.
- Many minor bug fixes and performance improvements.

Thank you!
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Combiseries

Re: Gamma 1.01 incoming

Postby Combiseries » Mon Nov 24, 2014 6:16 pm

Jeez, I only just logged in at 5:55, I was taking some commodity prices down in Daedalus and then poom, it logs me out. I`ve upgraded my client and updated to 1.01 and now I cannot log back in. I`m staring at a spinning Cobra Mk III and have been for the last ten minutes.

Hope this fixes itself by the time I get back from my training session.

:arrow:

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Re: Gamma 1.01 incoming

Postby Jockgit64 » Mon Nov 24, 2014 6:51 pm

Just updated and now it won't connect :(

Bodes well for having an always on-line game instead of an off line option doesn't it :P

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Re: Gamma 1.01 incoming

Postby CMDR_COENEN » Mon Nov 24, 2014 6:52 pm

Was able to deliver one flight of goods, got a new mission but can't refuel and now I'm disconnected too...
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Re: Gamma 1.01 incoming

Postby DustKart » Mon Nov 24, 2014 6:56 pm

Typical! I get a day off, then this! :|
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Re: Gamma 1.01 incoming

Postby Cmdr Kharma » Mon Nov 24, 2014 6:59 pm

Well my net is still on......

Took off.......Jumped...Stuck in Hyperspace for a few mins then disconnected......

Remembered to update launcher......

Now can't connect........

Royal screw up..............
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Re: Gamma 1.01 incoming

Postby Jockgit64 » Mon Nov 24, 2014 7:00 pm

I'm going to play Evechron Mecenary for a while then...

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Re: Gamma 1.01 incoming

Postby Philip Coutts » Mon Nov 24, 2014 7:34 pm

Yup the servers are well and truly borked*

* That's a technical term I've learnt from the IT department at work :D
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Re: Gamma 1.01 incoming

Postby Jockgit64 » Mon Nov 24, 2014 7:39 pm

According to David B you should be able to play with just a 3G phone tethered to your PC, has anyone tried that yet to see if that fixes it??? :P

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Re: Gamma 1.01 incoming

Postby SJT » Mon Nov 24, 2014 7:43 pm

Back in game 19:40

Down again at 19:55.

Call it a night, I think.


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