Update 1.4

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Loriath
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Re: Update 1.4

Postby Loriath » Wed Oct 07, 2015 7:27 am

Tord Hoppe wrote:Are there ever any explanations to what all that text actually means?
- Hazardous resource extraction sites added. More pirates, less po-po?

No Police at all, and everyone is out to kill you :)
- Compromised nav beacons added. Ehm? Pirate made traps?

No police will show up, lots more pirates.

- NPCs can interdict other NPC's
So the authority ships can (will?) pull wanted ships from SC?
Or will they?

Yes they can and will.

- Fixes to police response:
- don't try and respond to crime in supercruise

Police should respond better when you are interdicted. And when you are interdicted, they will scan you before they open fire.

All in all:
- Put more awesome into space.


Depends on your definition of Awesome, but maybe once they fixed the bugs.
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Re: Update 1.4

Postby smartroad » Wed Oct 07, 2015 7:35 am

Loriath wrote:
All in all:
- Put more awesome into space.


Depends on your definition of Awesome, but maybe once they fixed the bugs.


I just found a salvageable wreck some 3000LY from Sol, that is awesome :D
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Re: Update 1.4

Postby Loriath » Wed Oct 07, 2015 7:42 am

smartroad wrote:
Loriath wrote:
All in all:
- Put more awesome into space.


Depends on your definition of Awesome, but maybe once they fixed the bugs.


I just found a salvageable wreck some 3000LY from Sol, that is awesome :D


Did you post that on Twitter? If not, you are not the only one. I responded to one on Twitter.
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Re: Update 1.4

Postby Tord Hoppe » Wed Oct 07, 2015 7:46 am

Thanks L!

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Re: Update 1.4

Postby Jeffers2112 » Wed Oct 07, 2015 9:04 am

I'm liking what I see so far.
It looks like assets now includes stored ships, not just the one you're currently flying.
I also saw that I appear to have picked up a few more permits that I hadn't noticed before.
And I've now got an Imperial Eagle parked at Liabeze, that must be another kickstarter bonus they've added.
Now I just need to get out there and see what's changed out in space.....
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Re: Update 1.4

Postby Boozeman » Wed Oct 07, 2015 9:32 am

1.4 has some nice new bugs on it!

Situation:

You're exploring and want to take a break and shut down the game.
Before that Explore the whole system, then jump new system and quit.

That's because when you come back the whole system might be again unxeplored. Found this a hard way a couple of times today. This is happen even then when the matchmaking server disconnects you. Also when this happen the system map brokes. Some of the objects are black, no planet information. Seems like explored but it is not..

GRRRR!
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Re: Update 1.4

Postby Loriath » Wed Oct 07, 2015 9:38 am

Boozeman wrote:1.4 has some nice new bugs on it!

Situation:

You're exploring and want to take a break and shut down the game.
Before that Explore the whole system, then jump new system and quit.

That's because when you come back the whole system might be again unxeplored. Found this a hard way a couple of times today. This is happen even then when the matchmaking server disconnects you. Also when this happen the system map brokes. Some of the objects are black, no planet information. Seems like explored but it is not..

GRRRR!


https://forums.frontier.co.uk/showthread.php?t=188189
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Re: Update 1.4

Postby Gorf » Wed Oct 07, 2015 11:04 am

New graphics glitch
https://youtu.be/DC_1GM0HcMo
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Re: Update 1.4

Postby Gorf » Wed Oct 07, 2015 11:31 am


Ah crap. The whole point of this trip was to get to Sag A*. Now it's showing as "unexplored" for me.
Luckily I got screen dumps of some of my other scans and a video of Sag A*. If it's not fixed I can mitigate my losses with a ticket.

If FD can't fix this, they will kill exploration. Nobody is going to want to spend weeks out in the black if there's a risk FD aren't competent to look after the data.
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Re: Update 1.4

Postby HAMM3R » Wed Oct 07, 2015 2:58 pm

Gorf wrote:Ah crap. The whole point of this trip was to get to Sag A*. Now it's showing as "unexplored" for me.
Luckily I got screen dumps of some of my other scans and a video of Sag A*. If it's not fixed I can mitigate my losses with a ticket.

Dare I even log in to see how much exploration data I have lost.. :shock:
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