New Changes to CQC Matchmaking (24 Sept 2015)

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New Changes to CQC Matchmaking (24 Sept 2015)

Postby Avago-Earo » Thu Sep 24, 2015 4:36 pm

From here: https://forums.frontier.co.uk/showthread.php?t=185551

Default New Changes to CQC Matchmaking (24 Sept 2015)
Hello Commanders,


We have rolled out a server side update a short while ago. This server side fix mainly improves the stability and reliability of the matchmaking process. Additionally, this update will improve the matchmaking process for you.


Here's a list of the changes done by our team...


- Matchmaking speed has been increased dramatically. When there are enough players to start a game, this will occur around 15 seconds.
- Back filling has been enabled once more. If there are games in progress with spaces which match your skill, you should find a game within about 10 seconds or so.
- Added some safety net checks when being dropped into particular game types/modes.
- Numerous joining, leaving, and rejoin issues have been fixed.
- Players are refilled into CQC matches when players have dropped out much more quickly. This will accurately remove them from a game and scoreboard, and refill the slot with fresh, ready to fight commanders!
- If a player drops out at the exact time we're about to start a game, the server will now notice this and stop the game from starting until the next time around.
- If a player moves into another game type as we’re about to start a game, we now notice this and stop the game from starting until the next time around.
- Fixed some stale game states (optimizations!).
- Fixed session persistence issues when filling in slots for new match sessions.
"Wibble"

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