The Mobius Evolution

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Re: The Mobius Evolution

Postby BlueDrache » Sun Feb 28, 2016 2:49 pm

Schmobius wrote:What you're suggesting the is just the Open PvE option.


Unfortunately, that will never happen as that would require FD to actually do something when people submit reports of griefers. Or, it may require them to actually do something and code in a PvP flag as in World of Warcraft.

In my opinion, that's like asking the federal government to handle traffic enforcement. It will get done, but not very well. As it stands, I'd rather it be handled as traffic laws are currently handled. Locally.
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Re: The Mobius Evolution

Postby Xebeth » Sun Feb 28, 2016 3:22 pm

BlueDrache wrote:
Schmobius wrote:What you're suggesting the is just the Open PvE option.


Unfortunately, that will never happen as that would require FD to actually do something when people submit reports of griefers. Or, it may require them to actually do something and code in a PvP flag as in World of Warcraft.

In my opinion, that's like asking the federal government to handle traffic enforcement. It will get done, but not very well. As it stands, I'd rather it be handled as traffic laws are currently handled. Locally.


A WoW PVP flag system would be perfect IMHO, make it that certain areas and situations auto-flag you, and everywhere else leave to the player to decide if they want to be flagged (with an appropriate timer before the flag disappears).

Situations where the flag is automatic:

    - CZs (to the opposing side)
    - When pledged in PP and in an enemy system
    - When in a Anarchy system - some caveats too this one, a system should only be classed as anarchy where the rule of law has broken down, unoccupied systems should be classed as something else, commodity markets in anarchy systems should have higher than normal profits, but killing another play will now get you stuck with a galaxy wide Pilot's Federation bounty on your head
    - When your bounty reaches a certain (high) level
    - If you attack a player already flagged as PVP

This way players can trade, explore, etc in normal systems without being attacked, but those that want more risk and higher profits can go into anarchy systems.
Undermining, etc in PP will be "fair" as players can stop other players
Bounty hunters can still chase pirates
and Pirates can hang around in anarchy systems for those seeking higher profits, knowing that if they are successful there are large profits to be made on their 'swag'
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Re: The Mobius Evolution

Postby Digga » Sun Feb 28, 2016 4:35 pm

Xebeth wrote:
BlueDrache wrote:
Schmobius wrote:What you're suggesting the is just the Open PvE option.


Unfortunately, that will never happen as that would require FD to actually do something when people submit reports of griefers. Or, it may require them to actually do something and code in a PvP flag as in World of Warcraft.

In my opinion, that's like asking the federal government to handle traffic enforcement. It will get done, but not very well. As it stands, I'd rather it be handled as traffic laws are currently handled. Locally.


A WoW PVP flag system would be perfect IMHO, make it that certain areas and situations auto-flag you, and everywhere else leave to the player to decide if they want to be flagged (with an appropriate timer before the flag disappears).

Situations where the flag is automatic:

    - CZs (to the opposing side)
    - When pledged in PP and in an enemy system
    - When in a Anarchy system - some caveats too this one, a system should only be classed as anarchy where the rule of law has broken down, unoccupied systems should be classed as something else, commodity markets in anarchy systems should have higher than normal profits, but killing another play will now get you stuck with a galaxy wide Pilot's Federation bounty on your head
    - When your bounty reaches a certain (high) level
    - If you attack a player already flagged as PVP

This way players can trade, explore, etc in normal systems without being attacked, but those that want more risk and higher profits can go into anarchy systems.
Undermining, etc in PP will be "fair" as players can stop other players
Bounty hunters can still chase pirates
and Pirates can hang around in anarchy systems for those seeking higher profits, knowing that if they are successful there are large profits to be made on their 'swag'


Having played WoW for many years, I agree this would be good.

I think your last point is incorrect, if you attack a player you get flagged regardless of their status, in WoW if you help a player flagged PvP then you also get flagged.

Regardless if FD could implement something along those lines, a big win for us/them/everybody i recon.
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Re: The Mobius Evolution

Postby Xebeth » Sun Feb 28, 2016 4:45 pm

Digga wrote:
► Show Spoiler

Having played WoW for many years, I agree this would be good.

I think your last point is incorrect, if you attack a player you get flagged regardless of their status, in WoW if you help a player flagged PvP then you also get flagged.

Regardless if FD could implement something along those lines, a big win for us/them/everybody i recon.


Well in theory you can't attack a player who is not flagged for PVP, that's kind of the point ;) :)
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Re: The Mobius Evolution

Postby Digga » Sun Feb 28, 2016 4:52 pm

Xebeth wrote:Well in theory you can't attack a player who is not flagged for PVP, that's kind of the point ;) :)


True.

Having had a moment to think about this, it may go against FD's outlook, for example I believe it was Thorn/EMI who refused to publish the original elite because it didn't have 3 lives and levels (it didn't feel like a game). Elite wasn't changed to suit the publisher, instead Arconsoft became the first publisher of Elite.

Adding PvP flags ect. might be a step to far for FD, as it might be against an open free to do what you want game.
But who knows, maybe someone should ask them.
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Re: The Mobius Evolution

Postby Abulion » Sun Feb 28, 2016 8:31 pm

I've read it now... my fault that I had not seen the page often :P

So this is why this morning I do not see my friend altough we were in Mobius...

I'm in Italy, he in Brazil... and we cannot see each other in the same station...

Good to know :)
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Re: The Mobius Evolution

Postby Turjan » Sun Feb 28, 2016 10:01 pm

Star Wars Galaxies handled the whole PvE/PvP thing nicely many years ago -

In SWG you character could be in one of three states :
"On leave" meant you were effectively non-combatant. You couldn't attack (or be attacked by) players, or indeed NPCs of the opposite faction. Critters and faction-neutral NPCs were still free to kill you though - on leave didn't mean invulnerable!
"Combatant" status meant you could attack enemy faction NPCs but not players.
"Special Forces" was the full monty - PvP and NPC factional combat to the max.

It was the "on leave" element that impressed me the most because it allowed non-combat players (craftsmen, entertainers etc) the freedom to visit areas with high level enemy NPCs without having their faces burnt off. And by 'higher level' in this case I mean basically any combat level higher than...1 :D

Changing your status involved talking to a specific NPC who made the switch for you, and the switch was on a timer meaning you couldn't abuse it by popping in and out like it was a revolving door.

FDev could do with taking a leaf out of that book I reckon - particularly when it comes to Powerplay and over-zealous NPC reactions to other ingame factions.

Being able to be a "Combatant" in SWG style would completely obviate the need for a dedicated PvE group entirely! Much as I love the Mobius group, a part of me is always sad that it has to exist at all - it's clear that FDev didn't think things through in development and anticipate just how many of us players don't regard PvP as the be all and end all of online gameplay.

Anyway, be that as it may, Mobius is what we have, and I'm damn glad we do! :)
Two Mobiuses now in fact...sort of.
Like linking two Mobius strips together into a paper chain. Hm, that'd be some scary maths in there! :ugeek:
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Re: The Mobius Evolution

Postby Falcon_D » Mon Feb 29, 2016 1:20 am

Xebeth wrote:
BlueDrache wrote:
Schmobius wrote:What you're suggesting the is just the Open PvE option.


Unfortunately, that will never happen as that would require FD to actually do something when people submit reports of griefers. Or, it may require them to actually do something and code in a PvP flag as in World of Warcraft.

In my opinion, that's like asking the federal government to handle traffic enforcement. It will get done, but not very well. As it stands, I'd rather it be handled as traffic laws are currently handled. Locally.


A WoW PVP flag system would be perfect IMHO, make it that certain areas and situations auto-flag you, and everywhere else leave to the player to decide if they want to be flagged (with an appropriate timer before the flag disappears).

Situations where the flag is automatic:

    - CZs (to the opposing side)
    - When pledged in PP and in an enemy system
    - When in a Anarchy system - some caveats too this one, a system should only be classed as anarchy where the rule of law has broken down, unoccupied systems should be classed as something else, commodity markets in anarchy systems should have higher than normal profits, but killing another play will now get you stuck with a galaxy wide Pilot's Federation bounty on your head
    - When your bounty reaches a certain (high) level
    - If you attack a player already flagged as PVP

This way players can trade, explore, etc in normal systems without being attacked, but those that want more risk and higher profits can go into anarchy systems.
Undermining, etc in PP will be "fair" as players can stop other players
Bounty hunters can still chase pirates
and Pirates can hang around in anarchy systems for those seeking higher profits, knowing that if they are successful there are large profits to be made on their 'swag'


I'm not so sure about the WoW PvP flagging technique. I used to play WoW and there was a time where I got griefed by a higher ranked player who pretty much one shot me as there was a quest where you had to kill something but if your shot strayed (I.e. AOE spells) and you hit a tree you would be auto flagged for PvP.
If Open PvE was like this I would still play in a private group or solo where I could just PvE anywhere and everywhere.

Have fun, fly safe. o7
P.S.: Leaving any hole in the game for PvP will be prone to abuse by griefers.
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Re: The Mobius Evolution

Postby Tifu » Mon Feb 29, 2016 1:56 am

Falcon_D wrote:
Xebeth wrote:
BlueDrache wrote:
Unfortunately, that will never happen as that would require FD to actually do something when people submit reports of griefers. Or, it may require them to actually do something and code in a PvP flag as in World of Warcraft.

In my opinion, that's like asking the federal government to handle traffic enforcement. It will get done, but not very well. As it stands, I'd rather it be handled as traffic laws are currently handled. Locally.


A WoW PVP flag system would be perfect IMHO, make it that certain areas and situations auto-flag you, and everywhere else leave to the player to decide if they want to be flagged (with an appropriate timer before the flag disappears).

Situations where the flag is automatic:

    - CZs (to the opposing side)
    - When pledged in PP and in an enemy system
    - When in a Anarchy system - some caveats too this one, a system should only be classed as anarchy where the rule of law has broken down, unoccupied systems should be classed as something else, commodity markets in anarchy systems should have higher than normal profits, but killing another play will now get you stuck with a galaxy wide Pilot's Federation bounty on your head
    - When your bounty reaches a certain (high) level
    - If you attack a player already flagged as PVP

This way players can trade, explore, etc in normal systems without being attacked, but those that want more risk and higher profits can go into anarchy systems.
Undermining, etc in PP will be "fair" as players can stop other players
Bounty hunters can still chase pirates
and Pirates can hang around in anarchy systems for those seeking higher profits, knowing that if they are successful there are large profits to be made on their 'swag'


I'm not so sure about the WoW PvP flagging technique. I used to play WoW and there was a time where I got griefed by a higher ranked player who pretty much one shot me as there was a quest where you had to kill something but if your shot strayed (I.e. AOE spells) and you hit a tree you would be auto flagged for PvP.
If Open PvE was like this I would still play in a private group or solo where I could just PvE anywhere and everywhere.

Have fun, fly safe. o7
P.S.: Leaving any hole in the game for PvP will be prone to abuse by griefers.


Shroud of the Avatar got it right. Not only are there solo & friends only modes, the equivalent of open play requires PVP flagged players for PVP to happen. The only time you get flagged involuntarily for PvP is when you enter a resource rich PvP zone or start healing a player engaged in a PvP duel.

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Re: The Mobius Evolution

Postby Schmobius » Mon Feb 29, 2016 1:59 am

I like that. I'd like an open pve mode where players just can't harm or interdict you in that mode at all better.
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