Have not needed this myself as I already have Duke rank, post on Reddit called "My experience grinding from Empire rank 0 to 12 (Duke) in about ten days, 2.1".
To increase a faction's influence players should focus on performing the following tasks: Completing missions for a faction, Trading with faction owned stations or outposts, Turning in bounty vouchers, Turning in combat bonds and, Selling exploration data, Source ------------------------------------...
I was under the impression that a faction required over 5.0% for three days for a war to be resolved. Today is the first day that NLTT 7789 Exchange has had over a 5.0% lead. From here. - War now only needs a 5% influence difference to win. Civil War and Elections remain at 3% And from here the mini...