UnmarkedBoxcar wrote:Roger Wilco, what setup are you running in your Python right now?
Just asking because Python shields are generally pretty good, I just wanna see if I can help solve your shielding problems.
This should be it ... here
I may add more SCBs if I find I go through them too quickly.
My first experience was a 3-wing of Clipper and 2 Cobras. The Clipper rammed me when he came up to scan (or maybe I was going fast) and that nearly knocked out my shields. I quickly dispatched him with 3 fixed beams, but his wingmen started shooting me and I couldn't turn on them and hit them very well with the fixed beams. Then one rammed into me, and about then, or a few shots later, my shields went. This whole time I had an active SCB but I forgot as I was trying to figure out how to get on target with the Cobras. I wasn't used to loosing a shield that fast with the Vulture.
After I changed to the current setup I did much better. But even taking on a single Anaconda, if he turned to shoot I couldn't get out of the way very well and we'd hammer each other. The shields dropped much faster than when that happened in a Vulture, but this time I remembered the SCB.
I may need to change my pips. In the Vulture I was usually 4 into weapons and 1 each for engines and systems, unless my shield was a little low and I'd have 4W 0E 2S. I'd only put pips into engines when boosting to another area or for a few seconds after boosting in a dog fight. I never really noticed a difference between 0 & 1 pip in engines during a fight as the Vulture is so slow either way. I was probably doing the same with the Python, but I've only flown about an hour since changing weapons. I think I tried 3 pips in weapons but they didn't last long enough. Maybe with the turrets disabled until wingmen start bugging me I can just use the 3 gimballed pulse lasers. Also a little more experience with getting out of the way should help.