Xebeth wrote:TorTorden wrote:Xebeth wrote:
It's my feeling that they only ever expected groups to consist of a few people (basically friends and family), so they never developed or implemented the architecture to handle large groups, and hence the problems we saw when we reached over 20K.
Fixing it would probably involve the rewriting of the whole architecture, and whilst conceivable, would probably a) be very time consuming, and b) would probably break a shed load of other stuff.
Probably easier to make an open pve mode.
Where all guns have fof detection, we can leave ramming for the fun of it.
Throw in a "duel" mode and we are sorted
Agreed, but have it as a switch with a cool down. Want to switch from PVE to PVP then you have to wait for x mins, the same going back.
No I was thinking more like a challenge request, kind of like a wing request only really not.
You would get a message, same place you handle wing requests etc now, likeep.
"Bob has challenged you to a duel ! Will you accept?"
You can add certain options as well, like to the death, or to 50% hull, or just shield collapse.
Or if both parties has fighters. an "slf challenge".
If you don't touch the gauntlet it will automatically void after 30 seconds or something.
That would certainly be one way to take the boredom out of an A-B-A trade route.
You can even tie it in with passenger missions as a way to hold pvp prize fights to get bonuses for passenger missions.
Hmm, I kind of want this feature regardless of a pve option now.
*I of course meant a pve, not pvp above.