CQC Conclusion

Discuss CQC and make appointmets for matches.
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GlobusDiablo
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CQC Conclusion

Postby GlobusDiablo » Fri Jun 10, 2016 5:18 pm

Based on my personal experiences with the terrible execution of a splendid idea (FD obviously have no idea of the basic cornerstones of a PvP arena game), and the dated dates of posters in this forum, would you agree that CQC is officially dead?
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Re: CQC Conclusion

Postby Primeh » Fri Jun 10, 2016 5:54 pm

I originally dabbled a tiny bit near to its launch, but due to it being mostly disconnected from the live verse I quickly lost interest.

I decided last month to give it another go as it wasn't actually too bad. However leaving it searching for a game for over 5 minutes on all three game modes, I would agree that it's pretty much dead. Some folks do still play it, but I cant bring myself to wait while it hunts for a game for 5-10 minutes.
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Re: CQC Conclusion

Postby GlobusDiablo » Tue Jun 14, 2016 12:19 am

Primeh wrote:...I would agree that it's pretty much dead...


Case in point... :)
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Re: CQC Conclusion

Postby Phillipus » Tue Jun 14, 2016 6:33 am

Like the parrot, this is an ex-game. :-)

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Re: CQC Conclusion

Postby Cometborne » Tue Jun 14, 2016 6:58 am

GlobusDiablo wrote:
Primeh wrote:...I would agree that it's pretty much dead...


Case in point... :)


I'd say good riddance, but the last time I checked, there was one permit-locked system in the real game that can only be accessed if you make all the way to level 50 in CQC.
Dirty deeds done dirt cheap for reasonable prices

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Re: CQC Conclusion

Postby Roger Wilco Jr » Thu Jun 16, 2016 11:40 am

I haven't tried it since my first 15 minutes.
Nothing I've heard since makes me want to try it again, even though FD keep promoting it. :|

I think it could be popular if they made a few changes. Make it an in-game feature. Fly your ship to a system with an arena, wing up, and start playing - either against your wingmates or against another wing (even in Mobius). Maybe have the option to fly your own ships (minus the insurance charges) or fly the provides ships. I'd find it more realistic if it was simulated damage rather than actually blowing up thousands of ships, but of course you still fly real ships and can be damaged if you crash. That's just a few thoughts.
It's time to give this another go.

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Re: CQC Conclusion

Postby Phillipus » Thu Jun 16, 2016 11:57 am

The core game has too many bolt-ons that are not homogeneous.

I often wonder what the game would be like now if developer resources had not been wasted on PowerPlay and CQC (and Engineers, come to that)


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