Xbox 360 controller and the Oculus Rift
Posted: Wed Dec 24, 2014 8:02 pm
Just a thought.
I'm using the 360 controller and very happy with. This also means that I won't have to switch controllers if we ever get to walk around in this awesome game.
But I have a plan to go "total immersion" when the OR goes retail. So I noticed that the standard config for the 360 has roll and pitch on the left analogue stick, but in the cockpit animation roll and pitch are on my right hand.
So aside from a lot of other minor alterations, I've moved roll and pitch to my right analogue stick, and vertical and horizontal thrust to my left analogue stick. Takes a bit of getting used to, but I'm counting on it bettering the immersion when it's time for the OR. Now moving right analogue stick moves my right hand in the cockpit.
Any other thoughts on the subject?
I'm using the 360 controller and very happy with. This also means that I won't have to switch controllers if we ever get to walk around in this awesome game.
But I have a plan to go "total immersion" when the OR goes retail. So I noticed that the standard config for the 360 has roll and pitch on the left analogue stick, but in the cockpit animation roll and pitch are on my right hand.
So aside from a lot of other minor alterations, I've moved roll and pitch to my right analogue stick, and vertical and horizontal thrust to my left analogue stick. Takes a bit of getting used to, but I'm counting on it bettering the immersion when it's time for the OR. Now moving right analogue stick moves my right hand in the cockpit.
Any other thoughts on the subject?