GlobusDiablo wrote:TorTorden wrote:GlobusDiablo wrote:...Which do you wear when playing E: D?
Scuba effect is about the same, also ED doesn't really get scale right in the vive so most things seem a bit smaller in it.
Although this seemed a lot better now.
Fov is a little bigger yes, but nothing huge.
Colour are definitely better in the vive that's a clear win for it.
So which do you prefer for E: D?
Sadly, the vive has been unplugged for the last few months
On one, VIve and room play is the REAL VR, rift and seated\standing play is a close second.
Problem is you need space, and who has a 9m^2 area or more with no furniture or anything to dedicate for this?
RD-83 wrote:I just read a bit about ASW and now have a headache
When I use my Rift, I get buttery smooth 90fps all the time when playing ED even in Ultra, or VR High.
So my questions:
Is ASW mainly for lower end cards that struggle? (see above, my gtx 980 copes fine)
I thought the magic number for VR was 90fps, how does locking it to 45 help?
Does my Rift just do this?
Cheers.
I have a 980ti, and there is no way you can run stable at 90fps on ultra settings.
Maybe a pascal titan could, that said I hardly notice it really when I drop in fps with these things.
It will come with oculus version 2.0 (they are still tweaking), as for now you need to enable it via manually setting it in the windows registery.
I can't really understand the minutia of this either, but it frees headroom on the GPU so it gets a steady, responsive stream of images and interpolates one image between each genuine frame, and this apparently misses less frames or something than just rendering what they can.
The how to I used for my rift is here:
https://www.reddit.com/r/oculus/comment ... w_through/I tried running ultra settings on my rift after enabling this, but after a few minutes fighting in a RES, it would become a wicked wobbly mess. So I rather settled to scale a bit down on the graphics quality, and honestly you barely notice.
Also disable bloom, if you hit the limiter it will cause massive strobing, seems that only comes through on the genuine frames or something.
Anyhoo, both HMD's are very early tech (regardless of devkits).
And I think we would need something like a geforce 3080 to fully utilise the first generation of VR headsets, let alone the next generation.
So honestly I can recommend anyone to get VR..
(but it's really, really awesome. And there is no way I can go back to a measly 34" ultra wide now, at least for Elite)