blazingmaniac wrote:For those that don't want to trawl through the forums on that link..
<<snipped lots of helpful info>>
Hope this helps people.
Roger Wilco Jr wrote:I stopped using G.E. when I went VR. Is Shadow Play working with VR now?
Roger Wilco Jr wrote:Damn, I was hoping they fixed it. I can't believe they haven't fixed Shadow Play in VR for 6 months and counting, and longer if it was a problem with the DK1/2 too.
thebs wrote:Okay, I've now had no less than 2 out-of-memory errors at inopportune times with my Oculus Rift. I want to roll back the nVidia drivers to confirm it's not the nVidia drivers.
BTW, I already uninstalled the GeForce Experience. I never upgraded to v3, but I am on 3.72.70 nVidia drivers.
EDIT: Rolled back to 365.19. We'll see how it goes.
TorTorden wrote:I have had a few of these ram crashes (seem to happen around 8gig consumed)
TorTorden wrote:This for me usually takes the 19 jumps to sothis, a bunch of instance and board cycling followed by 19 jumps back. Usually on first or second delivery I get an error. So before I get one I need to play nearly two hours..
Usually I take a break before then.
I also sometimes glance at my phone through the nose gap and check members usage that way and do a pre-emptive restart of the game.
TorTorden wrote:Oh yeah I have 16gig as well, it just seems something panics somewhere when in reaches 8+ give or take and triggers the crash.
But something is definitely not right, Ed starts fresh using some like 2gb of ram, then as we play it keeps building and building, being the very definition of a memory leak.
thebs wrote: ...
As I said, I'm starting to think it's on the nVidia side, not Frontier (or Oculus).
For textures and other stores, main memory can be utilized.
If I had more interest, I'd debug it further. But I think nVidia has totally screwed up their DiME code, at least with OpenGL, and it wouldn't be the first time. I've seen this many times, especially in combination with the CPU platform, because the system interconnect has to keep coherency between the CPU(s) and GPU.
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