Controller MK II

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Cmdr Kharma
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Re: Controller MK II

Postby Cmdr Kharma » Sat Sep 17, 2016 3:52 pm

A little bit more.....

A final fit and cut the top ramp panel.....

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Decided not to get all the buttons/switches mounted and configured as I would just start playing again and not finish it off....

Soooo......

Filled screw holes in base.....

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And primed.....2 coats sanded in between....

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I will endeavour to get the final coats on tomorrow......

The buttons from Hong kong should arrive next week as they are in country now....

And then I will do the wiring up.....

So hopefully I will be in beta testing it by next weekend.......
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Controller MK II

Postby TorTorden » Sat Sep 17, 2016 4:35 pm

So in time to test/break in during beta then I guess ?
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Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

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Re: Controller MK II

Postby Cmdr Kharma » Sat Sep 17, 2016 4:56 pm

Yep hopefully.....

Then you can hear my dulcet tones slagging down all the bugs they have intro/re-introduced.....

:D
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Controller MK II

Postby TorTorden » Sat Sep 17, 2016 6:05 pm

Cmdr Kharma wrote:Yep hopefully.....

Then you can hear my dulcet tones slagging down all the bugs they have intro/re-introduced.....

:D


Oh imy sure I can bring few phrases myself ;)
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Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

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Re: Controller MK II

Postby Cmdr Kharma » Sun Sep 18, 2016 3:16 pm

I wonder what Kharma is doing on this delightful Sunday I hear you all say......

Literally watching fecking paint dry......

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A rather shite spray job.....Could really do with a few more coats...But I'm getting impatient.......

Besides *Cough* it's only there for protection......Not for looking good.....

My story and I'm sticking to it...... :)

Soooo whilst watching paint dry.......I decided to start on the wiring......Just prepping a few things....

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T.B.C

Toodily Pip......
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Controller MK II

Postby Cmdr Kharma » Sun Sep 18, 2016 6:54 pm

Well the poxy stuff finally dried(ish)......

So I started slinging the bits in that I have......

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I do not like it at all.......

If the button layout proves to be OK after testing I think the next one will have a laser cut acrylic front panel......

A company who does this is relocating about 10 mins away from me.....

They're not set up yet...But could come in handy....Depending on cost.....

Hurry up Hong Kong.......

T.B.C
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Controller MK II

Postby Cmdr Kharma » Sat Sep 24, 2016 2:42 pm

Time for an update.....

Buttons from Hong Kong are still not here...So decided to use the 2 x 16mm buttons I had for now.....

Wiring was a bit of a mare....

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And this is how it stands at the moment.....

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A couple of empty holes and no LED's wired up.....

I then reconfigured all my buttons and macros in Xpadder and HIDmacros......

And it was off to try Beta.........

Spent a few hours and most of last night testing and altering stuff........

But nope I cannot get any planetary based macros (Transfer cargo/Dismiss and recall ship/Board etc) to work....

This is because of the changes in the role panel......And no matter what I tried I could not get it to work.....

Bit of a bummer.......And I'm a bit pissed off.....Seeing as it was mainly designed and built for macros.....

I'll just have to use the HOTAS to control planetary actions.....

So I have cleared the macro settings and temp reconfigured the buttons for something else......

I will continue testing and update when I get the new buttons......

T.B.C
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Controller MK II

Postby Xebeth » Sat Sep 24, 2016 2:59 pm

Looking really good
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Please make sure you have read the Mobius GroupPolicy

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Re: Controller MK II

Postby Cmdr Kharma » Sat Sep 24, 2016 3:44 pm

Cheers Xe......

Not as good as I would have liked it......

I will definitely get a quote for a laser cut acrylic front panel.....When that company opens near me.....

Once that is FD stop fucking with the controls.....

:x
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Controller MK II

Postby TorTorden » Sat Sep 24, 2016 4:36 pm

They will rethink a lot of it.

And it's not like you won't need buttons, there are now 7 new command bindings or so for the fighters (you might just have to upgrade to an anaconda old chap)
and there lots of mulling and load calls to add a few more for deploying, retrieving the srv/fighters as well as a switch button between ship/srv.

On short you will most likely need buttons, lots of buttons, and maybe just maybe less macro's.
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.


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